Booker Posted February 24, 2021 Share Posted February 24, 2021 I was redoing some tutorials to get back after long time off. When i was doing the one on Support folder, named "01 Bridge layers and mine plows" i found a bug. Everything was going as you read in the briefing, but the last part when the m113 with mine and engineers should be spawned. All you get are two m113 with 50cal, and some AT inf. So the user cannot see the AI do that thing, or learn to do it himself. It must be easy to fix because it seem that is only the incorrect type of unit that is missed. I remember doing that long ago, and worked fine 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 24, 2021 Members Share Posted February 24, 2021 Thanks, I suppose we'll have to have a look at it. 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted February 24, 2021 Share Posted February 24, 2021 Yeah, that's due to the change from MICLICs being a dedicated vehicle to being an attachment for a given vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted February 26, 2021 Share Posted February 26, 2021 Ok, this one is fixed. 0 Quote Link to comment Share on other sites More sharing options...
Booker Posted December 7, 2021 Author Share Posted December 7, 2021 So i'm back at SteelBeasts, going again throught the Tutorials and i remeber that this mission didnt work as intended last time i tried. And i tried again but i'm sorry to say this is not fixed because some weird things still happens. Yesterday i tried it 5 or more times and couldnt complete the last bit. With diffent results with the AI. One time it didnt go to blow up the mines, just keep going forward and then backwards. Another time both M113 go and drive slowly into the water, drowning Here is a video i just made with the whole mission, just in case im doing something wrong. This time it did blow it and go back, but then the M113 with the infantry as soon as they started to work on the safe path. BOOM And this outcome happened yesterday too I dont know maybe there is something wrong with the AI or maye its the mission. I know its a minor thing but if there is a issue there, maybe when you do it in a mission it will go just wrong The video: Â 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 7, 2021 Members Share Posted December 7, 2021 Yeah, I suppose changes to driving code in pursuit of other issues can lead to side effects here. We're on it. 0 Quote Link to comment Share on other sites More sharing options...
Booker Posted December 8, 2021 Author Share Posted December 8, 2021 Ah ok, didnt knew the driving code was updated and that caused those issues. Cool then! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 8, 2021 Members Share Posted December 8, 2021 Well, that doesn't really solve your issue, so it's "not cool" in my book. It was more of a background information why it happened, after we supposedly fixed the bug before. 0 Quote Link to comment Share on other sites More sharing options...
Booker Posted December 9, 2021 Author Share Posted December 9, 2021 That is true 😄 But i was asnwering your "We're on it". First step to fix something is knowing is not working as intended. Tbh its weird that no one encountered issues with that type of behaviour during a game since February 0 Quote Link to comment Share on other sites More sharing options...
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