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"Most" desired feature for a next paid upgrade?


Grenny

Would you prefer new tanks or the option to fire personal weapons(esp AT weapons) with the next upgarde  

58 members have voted

  1. 1. Would you prefer new tanks or the option to fire personal weapons(esp AT weapons) with the next upgarde

    • I rather have a few more new tanks/IFV then more infantry options
      35
    • Yes, I'd skip on tank/IFv models in favour of having useable AT weapons ...and maybe rifles
      23


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14 minutes ago, ChrisWerb said:

It's a bit more nuanced than that though, isn't it? 

Isn't it always.

We have the freedom to accept or refuse work for our military costumers. Refusing work obviously comes with a (potentially steep) price, but that's not to say that we have no choice.

Ideally we pick the kind of contracts where all the stars align perfectly. In practice that never happens, but we can at least usually find a solution that supports our own goals as well.

Our goal ist to create a virtual simulation of combined arms combat tactics at the task force level - under the constraints of limited budget, real-time capabilit, low to moderate UI conplexity, and above all, "pretty good fidelity" of procedures and outcomes.

 

If infantry and the way it's being spotted is detrimental to the overarching goals, then there's but one conclusion: It must be improved.

Of course we can't do everything at once. But that doesn't mean that we don't work on these things at all.

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On 5/4/2021 at 12:43 PM, Ssnake said:

Isn't it always.

We have the freedom to accept or refuse work for our military costumers. Refusing work obviously comes with a (potentially steep) price, but that's not to say that we have no choice.

Ideally we pick the kind of contracts where all the stars align perfectly. In practice that never happens, but we can at least usually find a solution that supports our own goals as well.

Our goal ist to create a virtual simulation of combined arms combat tactics at the task force level - under the constraints of limited budget, real-time capabilit, low to moderate UI conplexity, and above all, "pretty good fidelity" of procedures and outcomes.

 

If infantry and the way it's being spotted is detrimental to the overarching goals, then there's but one conclusion: It must be improved.

Of course we can't do everything at once. But that doesn't mean that we don't work on these things at all.


I just hope I don't live long enough to see SB to become "Steel Swarming Suicide Drone", which is where reality is heading. :)

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