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Route Logic with random value


Mav

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4 hours ago, Ssnake said:

This is a bit of a controversial topic in the team right now. I don't think it's a big problem (but I acknowledge that it is a problem - one that we have since Steel Beasts 0.8something (=forever) and apparently it was never raised as a big issue in 20+ years).


Definitely not a big prob, because the program deals with it gracefully without crashing 👍

 

Its just a scenario editor, not a safety critical system so no need to try a fix with the risk of unforeseen fuckups!

 

Thanks for all the in-depth info on it.

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