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KANIUM Sunday 21st of March - CG08_Island_Liberation_Final_Push_V5


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KANIUM Sunday 21st of March - CG08_Island_Liberation_Final_Push_V5


Where: Kanium TS : teamspeak3.i3d.net:10077 
World Clock 1800 GMT (Same time as always in Europe - adjusted for Winter Time: click the time below for your local time) 


World clock 1900 GMT



This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 



I suggest to all who play with us download and install Chris mappack:




Untile further notice will be working with this mappack and the official one when making scenarios.


AS always, then we are running the session with the latest version of Steelbeasts.


Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁







Excerpts of the battalion commander's orders for... CG08 Island Liberation the Final Push  May 2018 1400. 


Weather good. Visibility 3000m




Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island.

Enemy continue to land forces from their second wave at the port

    a) Enemy:

    Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis.

    We understand that 3 companies of T72B1 m. 1985 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy).

    Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted.

    Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded

    The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made.

    Again the enemy has limited Indirect Fire Support

    Air defences are thought to be in place around the port


    The situation is fluid in that as enemy forces deploy from the port area they are likely  to be spreading out and can be expected to attack from a variety of directions. Therefore you should retain the ability to react to flank attacks


    FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck.


    b) Own:

    TF Jackal is being re armed and replenished for this second push. Again you have M3 Reconnaisance split into 2 sections of 3 Vics. 2 x Coy M1A1 ( both minus 1 PLT still re-arming and/or awaiting replacements).

    Only one Coy of M2 (Inf and Javelin) is presently ready but rather than wait we will push on and the remaining Coy will join us as soon as they are replenished as will the missing Tank PLT.
    c) Attachments and detachments: Further USMC Troops will be airlifted into the Training base once secured

    Again you have offshore fire support of 2 batteries of 6 tubes each. Also US Marines can supply 3 airstrikes on request and are rearming the Cobra Gunships as fast as possible



Attack to seize Port Kyrounis and the Army Training Base - this will allow us to liberate the island and prevent enemy reinforcement.


Once these Objectives are seized and the enemy Armour is destroyed it is likely any enemy forces will surrender


You will be awarded success under following Criteria - Army Base cleared of enemy AFVs and you have at least 2 AFVs in area

The Port is captured when cleared of all enemy AFVs


Remaining enemy infantry will be deemed as being cleared in a mopping up later but the enemy will no longer be able to land heavy support forces




a)In order to complete the liberation of the Island you are to seize and hold the following:


1. Port Kyrounis
2. The Army Training Centre

b)Destruction of non AFV enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission

c)Once the Army Training Base is secure USMC forces will airlift in to help hold the position

    Concept of Operation:
    a) Seize the 2 objectives outlined above destroying any opposition preventing the attainment of this.
    b) Whilst there is no time limit the enemy will use time to land their reinforcements

It is believed that most of the numerous walls are easily breached by AFVs

Weather is dry and sunny


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US led TF Command 

A66 (M1A2(SEP)): Assassin (Kanium,US)

A65 (M1A2(SEP)):



B1 (M1A1)

B11 Cavgunner (Kanium,US)
B12 Badger (Kanium,CAN)

B13 Higgs (?,CH)



B3 (M1A1)

B31 Irish Hussar (Kanium,UK)

B32 NoGo(?,FR)

B33 Connaugh (Kanium,US)

B34 Major Duck (Kanium,DK)


C3 (M1A1)

C31 Mirzayev (Kanium,US)

C32 Times (?,?)


C34 BoomsBangsandCans (?,?)


D1 (M2A2 (ODS))

D11 Kingtiger (Kanium,SE)

D12 SnS (Kanium,UK)

D13 Snoggy (Kanium,CAN)

D14 Wiglif (Kanium,US)


D2 (M2A2 (ODS))

D21 ChrisReb (Kanium,UK)

D22 O. Schmidth (Kanium,DE)


D24 Sgt_Anzac (?,SE)


R1 (RECON - 3 X M3A2 (ODS))

R11 Colebrook (Kanium,ESP)




R2 (RECON - 3 X M3A2 (ODS))


R24 Roerbaek (Kanium,DK)




H11 (CSS: 2 x supply, 1 x Wiesent ARV(RWS), 1 x Medic)




Reserves (Will not be manned initially)

C2: 4 x M1A1

D3: 4 x M2A2 (ODS)




Nike-Ajax, No more needed


Where needed:

Hackles (?,?)


Cant make it:

Grenny (Kanium,DE)





Edited by Nike-Ajax
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