Gibsonm Posted April 5 Share Posted April 5 (edited) There were reports at this morning's (my time) Kanium session of: 1. Guns failing to fire. 2. Some sort of terrain issues ("steps" appearing on roads). I didn't experience either (I'm not saying they didn't happen) and hopefully there will be some follow up posts here. The session was hosted in the US, and I suspect in terms of "hops" my client machine was equidistant to those (I think predominantly in Northern Europe) who did experience the issue(s). Hoping that those who experienced the issues follow up with details either here or in their own dedicated posts. Edited April 5 by Gibsonm Quote Link to post Share on other sites
Grenny Posted April 5 Share Posted April 5 2 hours ago, Gibsonm said: There were reports at this morning's (my time) Kanium session of: 1. Guns failing to fire. ..... PS.: guns not firing(and no turret control) may be due to the AI crew going into emergency mode when traversing forests...and when the player hops in, he needs to go back to stab on... Quote Link to post Share on other sites
Gibsonm Posted April 5 Author Share Posted April 5 (edited) 38 minutes ago, Grenny said: PS.: guns not firing(and no turret control) may be due to the AI crew going into emergency mode when traversing forests...and when the player hops in, he needs to go back to stab on... Yes I heard this this morning too. Is this new to 4.259? If so I don't see it mentioned in the release notes. The work "emergency" only shows up once (for Bug #9534). Nor is this response to a forest detailed in the Manual (at least a search for "emergency" doesn't reference it). Edited April 5 by Gibsonm Quote Link to post Share on other sites
Lumituisku Posted April 5 Share Posted April 5 For cv90s that has been behavior for years i think? And possibly for a number of other vehicles too. Thought first one comes to mind as its not easy for rookie to turn it on if he doesn't know how. Quote Link to post Share on other sites
Ssnake Posted April 5 Share Posted April 5 It's been standard procedure since "forever" but I can't rule out that it may not always have been working as intended and it got fixed eventually. Quote Link to post Share on other sites
Gibsonm Posted April 5 Author Share Posted April 5 (edited) This is the related thread about terrain: Again not experienced by myself, nor did I hear any comments from any non Europeans (including UK residents) about this. Edited April 5 by Gibsonm Quote Link to post Share on other sites
Gibsonm Posted April 6 Author Share Posted April 6 16 hours ago, Ssnake said: It's been standard procedure since "forever" but I can't rule out that it may not always have been working as intended and it got fixed eventually. Understood. Perhaps this is something else to include when the Manual gets its rewrite - as it not currently included. Quote Link to post Share on other sites
Grenny Posted April 6 Share Posted April 6 On 4/5/2021 at 12:28 PM, Ssnake said: It's been standard procedure since "forever" but I can't rule out that it may not always have been working as intended and it got fixed eventually. On the plus side: huge match with 18 players and a ~25x40km map with high detail and loads of units...went well and without hearing from any FPS issues. Like it... Quote Link to post Share on other sites
Gibsonm Posted April 6 Author Share Posted April 6 (edited) 1 hour ago, Grenny said: On the plus side: huge match with 18 players and a ~25x40km map with high detail and loads of units...went well and without hearing from any FPS issues. Like it... Oh agreed, I was just noting one or two comments I heard in the post game chat / AAR. Certainly happy with the performance at my end as a "remote" client. Edited April 6 by Gibsonm Quote Link to post Share on other sites
Major duck Posted April 6 Share Posted April 6 Yep no fps issues only the vertical walls in the middle of the road which Jartzev is collecting stuff for investigation MD Quote Link to post Share on other sites
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