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KANIUM Sunday 13jun21 - Operation Uppercut V3


Grenny

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0. Background
And so it is Christmas ... But not a peaceful one.
 
Events staring around Oktober looked like they could usher in a new era, and possibly break down the Iron curtain and the wall between East and West. And for a time it looked like it would do just that, however conflicts between demonstrators and police and eventually military escalated. And in a rerun of previous Soviet invasions in Hungary and Czechoslovakia and latest in Afghanistan, then the Soviet politbureau decided to use force in and ended up with a blood bath that was aptly named as the Red October.
 
In what quickly spiralled out of control, this in the end sparked a direct confrontation between Soviet and NATO troops around Berlin, which soon brought in more troops to the conflict elsewhere.
 
Neither side had really planned for it so in what ended up being a rerun of the start of WW 1, then both sides scrambled to bring their forces into position.
However that is where the similarities ended. Once the Soviet Juggernaut got moving, then as countless wargames had demonstrated it was hard to stop them. However the price in blood and materiel for the Warsaw Pact has been far higher than either side anticipated - mostlyu because of the not quite planned offensive.
 
The unplanned nature is probably what have held back the Soviets from using the hundreds of nuclear strikes they had planned. This however might soon change depending on how this battle goes.


I. Situation
 
Time
0800 Local Time
 
Weather
Lightly Clouded with no chance of rain, 2 degrees Centigrade and LOS 4000 Km
 
General.
In light the direct attack on several of our allies in NATO, Article 5 of the NATO Charter has been evoked. And following that then NATO is now formally at war. Operation Reforger are in full swing, but have yet to stop the Soviet Juggernaut. We are part of an Adhoc brigade sized Battlegroup, created from the remnants of German and American units that have been subjected to heavy losses, and are now south of Hannover in a defensive position.
 
We have been tasked with first stopping, and then if possible blunting the momentum of the enemy through a limited but aggressive counter attack. NATO have been inflicting horrendous losses on the Warsaw Pact enemies, but the WAPA have mobilized everything. And even though the combat have weeded out the incompetent and unlucky on both sides, and we have inflicted far bigger losses on the enemy, then they have far more than us to expend.
 
And so they still outnumber us by a considerable margin. Moreover then many of the newest and most techical advanced weapons in our possession are being pressed to their limit, and what is worse are beginning to run out of the most advanced weapons.
 
Our Taskforce - Taskforce Boxer - a JägerBN reeforced with one Tank company and 1 PzGren kopmany(-), and have been assembled to block, and then clear the Enemy in the GAP between VÖLKSEN and SPRINGE. From SIGINT confirmed by our LRRP Patrols, then it seems that the Enemy have been careless and have moved a major HQ too near the forward lines, something we will exploit if possible. Our forces are not strong enough to punch through to it however, so we need to force the Enemy through attrition into a more manageable size.
 
We are on our allied Nation´s soil, but times are desperate so you are cleared to use all weapons at your disposal with extreme prejudice.
 
The Battlegroup commander minced no words: "Gentlemen: you are all that stands between the Enemy and a major breakthrough in this sector. My Headquarter lies only a few kilometers to your rear, and the order is that if you fail, then Tactical Nuclear weapons are now cleared for use on the battlefield. So make sure that you make the enemy die for their country instead of the other way around"


Enemy Forces.
The Enemy to our overall front is a Rgt sized(+) Soviet Force,  in the AO of Taskforce Boxer. From Intel, then this seems to be at least 2 TankBN and one BN of BMP-2, with additional support and recon troops.
 
To their rear they have an exposed Forward HQ, which can be expected to be defended - but not entrenched - heavily: Expect a mixture of dismounted infantry including ATGM as well as limited armored/mechanized assets defending this specifically.  
ENY ari aviation might be available as mobile Reserve for the Rgt CMD.
 
As the ENY are on the attack as part of a bigger offensive, then we do not expect any major Obstacles or minefields, confidence about that is HIGH. Regardless of this and given the intel then we do expect them to be entrenched and in a combat stance, and have a layered defence around their forward HQ.
 
From SIGINT we know that the ENY have access to Artillery in substantial but unknow amounts.


Friendly Forces.
We have temporary local air superiority, but are limited to strike planes. This is both due to strong local Air defence, but also to attrition of our rotary wing assets.
We have other NATO Forces to our NORTH (German) and SOUTH (US) that will push forward and support our attack. So do NOT cross the Taskforce boundaries reference Map trace, to avoid risk of Friendly Fire.
 
The player units  consists of 1 x tank company of Leo2A4 as well as 2 x mechanized infantry platoon of Marder1A3, these units are tasked with defending the open ground in front of Springe(south of the Line SPRINGE-VÖLKSEN) up to the Corps border.
 Engineers have substantially reeforced the terrain.

Right neigbor (US corps) is currently setting up a QRF to either reeforce our defence, or exploit an successful defence with a counterattack against die enemy HQ.
US QRF will be made up of: 1x Tankcompany M1IP. 2x plt of M2A2, 1x AD section with 2 AVENGER systems  
 
We also have 3 x 6 tubes of M109 155mm howitzers, which have a full range of rounds, including Two (2) FASCAM missions and 4 x 120 mm mortars from Fox Company with its own supply truck (with the howitzers being further back, so off-map), as well as support assets from Hotel Company (repair, 2 x supply and medical).
 
Infantry setup:
German: PzFst 3 teams, MG3 maschine guns and 2x MILAN ATGM per platoon
US: Dragon III  ATGM, M240 and AT-4s, 4 of each per platoon


Rules of Engagement. NOTHING IN THESE RULES OF ENGAGEMENT LIMITS YOUR RIGHT TO TAKE APPROPIATE ACTION TO DEFEND YOURSELF AND YOUR UNIT.
 
A. You have the right to use force to proactively engage any and all ENY targets of opportunity.
B. You are cleared to fire first on all hostile targets or targets with deemed hostile intent, including armed civilians.
C. The force should be used under the circumstances and proportional to the threat.
D. We are at war. Destruction of civilian property has been cleared by the local authorities if CO deems that there is a military value and goal in said destruction, including FIRES in urban areas.
E. All Laws of War are to be observed.
 

II. Mission

Taskforce Boxer Blocks Enemy attack for at least 45 minutes, and then on TF CO´s initiative and order use the US QRF  to attack and destroy enemy defenders between PL HOLYFIELD and PL TYSON to stop or slow the WAPA offensive, and create depth in the NATO defence and if possible allow friendly forces to continue offensive operations further North and South.
 
 
III. Execution
 
Concept of the Operation
Alpha and BRAVO  Company use the Obstacle Belt to stop the enemy attack and destroy the bulk of the attacking force.
 
Having stopped the enemy attack, the US QRF (C and D company) on TF CO´s initiative and orders will then attack from the WEST and towards EAST, setting an attack by fire from PL HOLYFIELD towards PL TYSON, and use own assets if possible to clear the Enemy HQ at OBJ KNOCKOUT.  
 
This will create a defence in depth for our forces and enable the remaining forces to follow up and expand our zones of control as well as degrade the enemies command structure.
 

Commanders Intent

Purpose - The purpose of this operation is to clear the Enemy forces and defeat their will to fight in this AO as well as attrit their command structure.
 
    Key Tasks
         1. Block the Enemy Attack vicinity PL HOLYFIELD, destroy enemy attacking force
         2. Counterattack and Clear OBJ OMEGA
 
    End State
        Friendly  Friendly forces postured on PL TYSON; consolidated and prepared to continue operations towards the EAST.
        Enemy   Enemy forces defeated or destroyed between PL HOLYFIELD and PL TYSON, and if possible cleared from OBJ KNOCKOUT; unable to support Enemy forces in the AO.
        Terrain   OBJ KNOCKOUT are cleared of enemy forces.
        Civilian   Not relevant as all LOCAL inhabitants are estimated to be gone
 

Fires

Fox Company has 3 x 6 Tubes of self-propelled 155 mm howitzers that will directly support this operations, from outside of the AO (offmap), including Two (2) FASCAM missions and 6 Priority fire missions . Additionally there have been allocated 4x 120 mm M1064 for use, with integral ammo supply truck. And finally our Air assets will provide 8 CAS strikes.
 
4 x Tubes of 120mm organic fires under TF CO control (F-1)
3 x 6 x Tubes of 155 mm off-map fires under TF CO control
8 x CAS sorties were awarded during this targeting cycle of the ATO
 

Aviation
Nil


IV. Sustainment
Supply              TF will carry forward 2 x resupply vehicles, F-1have 1 x supply vehicle allocated to them specifically. No resupply possible beyond that .
Maintenance   TF will carry forward 1x combat repair team (CRT)
Medical            TF will carry forward 1x foward aid station (FAS)


V. Command And Signal
 
Sucession of Command
tbd by A66

 

Signals
No Change; as per unit SOP

Commander

Your task is simple:

Crush your enemies, see them driven before you, and hear the lamentation of the women!  

Show no mercy because surely none will be given.

SS_23_34_23.jpg

SS_23_34_50.jpg

Edited by Grenny
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Manninglist:

 

NOTE: This is a 2 Phase mission. Phase one is a defensive operation with the use of obtstacles. With A and B company

            Phase 2 is planned as a counterattack after a successful defence, or a relieve in place if things don't go as well (Units C and D)

            C and D can be spawned by trigger when the gametime > 45 minutes

 

A66 (Leopard 2A4)/C66 (M1IP):

A65 (Leopard 2A4)/C65(M1IP):

 

A1 (Leopard 2A4)/C1 (M1IP) :

A/C11: Assassin

A/C12: Badger

A/C13: Higgs

A/C14: Cavgunner

 

A2/ (Leopard 2A4)/C2 (M1IP) :

A/C21: Irish Hussar

A/C22:

A/C23: Connaugh

A/C24: Major Duck

 

A3 (Leopard 2A4)/C3 (M1IP) :

A/C31: Colebrook

A/C32:

A/C33:

A/C34:

 

B1(Marder1A3)/D1(M2A2) :

B/D11:

B/D12: SnS

B/D13: Snoggy

B/D14:

 

B2 (Marder1A3)/D1(M2A2) :

B/D21:

B/D22:

B/D23:

B/D24:

 

 

A16 (CSS): Supply, ARV and Medic

 

OPFOR:

Grenny,

 

Where needed:

 

 

Cant make it:

JAG-11A

Hosting:

Edited by Grenny
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6 hours ago, Gibsonm said:

 

Unsure if you want me to turn up "just in case" but would prefer to know before getting up at 0300. :)

 

Was waiting for soem more hands up IOt fit you in better...as of now: How does A22 sound?

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