iamfritz Posted June 15, 2021 Share Posted June 15, 2021 Back in my college days, I wrote a Star Trek Battle simulator. I wrote the AI for the Klingons to seek and maneuver to the stern and/or weak shield of the player's ship to try and dispatch him faster. I was also working on a model for the AI in a tank sim project that didn't come to. I say this because I appreciate the challenges of writing AI behavior. But sometimes I just..... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 15, 2021 Members Share Posted June 15, 2021 Can you replicate this? You know the map, the location. Vehicles should never clip into buildings (except maybe with the gun barrel. Maybe the unit was spawned inside the building? They should get bumped out to the nearest edge, but of course if there's another house nearby I wouldn't expect things to work out swimmingly all the time. 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted June 15, 2021 Author Share Posted June 15, 2021 5 hours ago, Ssnake said: Can you replicate this? You know the map, the location. Vehicles should never clip into buildings (except maybe with the gun barrel. Maybe the unit was spawned inside the building? They should get bumped out to the nearest edge, but of course if there's another house nearby I wouldn't expect things to work out swimmingly all the time. This happens to me all the time. Every "Thunder Run"-esque mission I run. I'll get the map name (for this particular mission) today and let you know, but this happens to me in almost every town, small or big. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 15, 2021 Members Share Posted June 15, 2021 I moved this into a new thread so it's easier to keep track of this specific case. It may also happen to be related not so much to the buildings or the map, but certain vehicles. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted June 16, 2021 Moderators Share Posted June 16, 2021 Are units on routes, or are they driven manually (I assume on routes). Also, is time acceleration used? 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted June 16, 2021 Share Posted June 16, 2021 This happened last evening. I'm not sure if it was a route or the AI moving with a tactic. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted June 17, 2021 Moderators Share Posted June 17, 2021 Yes, that's something else that is known - if the AI gets caught up between trees then it can rarely pivot to where the hull is inside the tree trunk (it should be able to get out of it though). IIRC, it has always been that collisions are handled at hull front and rear to save on resources/performance, but this can cause a small collision object (like a tree) to be pivoted into. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted June 17, 2021 Moderators Share Posted June 17, 2021 So... back to the original post (and unanswered question): Was time acceleration used? This would be the cause, if so, because physics are not the same with acceleration on. 0 Quote Link to comment Share on other sites More sharing options...
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