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Is this relevant to SB ?


Badger

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Right now I don't think that it makes a lot of sense for us simply because the GUI isn't made for resolutions above FullHD, and FSR seems to gain performance by rendering at a lower resolution, and then to upscale the image with sharpening. Which is a clever way to handle 3D scenes and "punch above your weight" as a graphics card, but only if we're talking about 4K resolutions and the like.

As long as Steel Beasts doesn't scale text elements in the GUI, anything about 1920x1080 is going to be painful in any case. Likewise, scaling gun sight reticules doesn't sound like a terribly brilliant idea, so that might be another not entirely trivial problem to solve.

 

That being said, I have utmost confidence in our programmer team to look at any solution that promises performance gains. And as soon as we have the new GUI framework in place we can then consider support for 4K and higher resolutions.

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