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It happend near begining of a scenario with no combat happening I was just scanning around with a remote weapons system on an LMV


Steel Beasts Version 4.265

Unhandled exception (0xc0000005) at 0x00007FF6B4AB5363
[0] 0
[1] ffffffffffffffff

 0# boost::stacktrace::basic_stacktrace<std::allocator<boost::stacktrace::frame> >::init in SBProPE64cm
 1# WriteCrashLogToFile in SBProPE64cm
 2# SBUnhandledExceptionFilter in SBProPE64cm
 3# UnhandledExceptionFilter in KERNELBASE
 4# memset in ntdll
 5# _C_specific_handler in ntdll
 6# _chkstk in ntdll
 7# RtlRaiseException in ntdll
 8# KiUserExceptionDispatcher in ntdll
 9# CCombatant::UpdateLocalAndWorldCoords in SBProPE64cm
10# CTank::UpdateLocalAndWorldCoords in SBProPE64cm
11# CActor::DoUpdateState in SBProPE64cm
12# CActorListArray::UpdateActorListArray in SBProPE64cm
13# CActorListArray::UpdateState in SBProPE64cm
14# CSimMode::Update in SBProPE64cm
15# CGame::Update in SBProPE64cm
16# CGame::Run in SBProPE64cm
17# SB2Lib_WinMain in SBProPE64cm
18# __scrt_common_main_seh in SBProPE64cm
19# BaseThreadInitThunk in KERNEL32
20# RtlUserThreadStart in ntdll


CrashLog_2021-07-20_12-08-47.txt AssertInfo_2021-07-20_12-04-00.txt DebugLog.txt

Edited by ben
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1 hour ago, mrivers said:

If possible, could you upload the scenario and dmp file?  (%userprofile%\AppData\Local\CrashDumps)


Thank you.


Sent to you via message 👍


The crash has NOT happened again in latest version of the scenario.

Edited by ben
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20 hours ago, mrivers said:

Thank you.  Looking into it.

Thank you for providing the scenario and dump files.


Unfortunately, after numerous attempts, I have not be able to reproduce and the dump file did not provide enough context to determine the cause of the problem.


Please let us know If you encounter the crash again.

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