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Unpredictable Mortars


ben

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I'm having big problems getting infantry mortar teams to function properly in some scenarios.

 

Every time I try and reproduce a problem I run into another problem.

 

The problems seem to mostly effect SMOKE.  I am using the 81mmLong with the 5500m range SMOKE and HE loads.

 

At first I thought it was simply a bug that they cannot fire smoke at targets at a lower elevation than the tube, elevation above sea level I mean.

The missions will count down to 0seconds and then just reamin "Active" on the menu and never clear. This interrupts following missions indefinately.

 

In my tests however I have experienced some other issues too:
- Sometimes the AI choose HE instead of SMOKE!

- Some tgts will fall way short.

 

To reproduce the issues please call smoke misions on a variety of RefPoints in my test scenario attached.

 

81mmLongTest1.sce

Edited by ben
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