minimi66 Posted August 28, 2021 Share Posted August 28, 2021 (edited) Hi guys, I'm creating my own training mission and in the process learning/re-learning the intricasies of the ME again. I am trying to create "continuous waves" of an enemy armoured force that spawns when the initial wave is down to 5 vehicles (AFV's in the control logic dialog)? The spawn doesn't so far work after a few attempts? Can anyone point out what i'm doing wrong on the screenshot? The red lines on the map are the borders of the spawn zone called Reinf_Spawn_Zone. Any help most appreciated! Thanks. Edited August 28, 2021 by minimi66 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 28, 2021 Members Share Posted August 28, 2021 While it SHOULDN'T be that way I would not completely rule out that unspawned vehicles count as "operational". Test: Move the eastern boundary of the region towards the center until no unspawned units are in it. You'll need to combine the test with a mission timer since at mission time 0:00 no operational units would be in the region because nobody has spawned yet. More likely, however, is the rather fuzzy boundary of what makes a vehicle "operational", and what that does to the control logic. I suppose a vehicle is rated "operational if it can still shoot and drive. So, are you sure that you have fewer than five ooerational vehicles when the next wave isn't spawning though you'd expect it to do? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 28, 2021 Share Posted August 28, 2021 I'm pretty sure the "OR" also requires a 2nd condition. I'm unsure why you changed it from the default "AND"? Try changing it back by clicking on the word. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 28, 2021 Members Share Posted August 28, 2021 If no second condition exists, the operator is being ignored. IOW, shouldn't matter if it's left in AND or OR state. 0 Quote Link to comment Share on other sites More sharing options...
minimi66 Posted August 28, 2021 Author Share Posted August 28, 2021 Thanks guys, will try Snakes suggestion on moving the bounday etc. Will post outcome of changes. 0 Quote Link to comment Share on other sites More sharing options...
minimi66 Posted August 28, 2021 Author Share Posted August 28, 2021 Hi, It worked, i moved the spawn zone box and also changed the variable to "friendly units" "destroyed" equal to "> 10" as opposed to "operational" etc. Also changed OR to AND but as you guys said it probably didn't matter in this instance. Thanks for the help. 🙂👍 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 28, 2021 Members Share Posted August 28, 2021 Chan you change it back to "operational" and see if it still works? That would suggest that spawned units might be counted (which they shouldn't, so it'd be a bug (and a rather substantial one IMO)). (You changed both variables, so we don't know which of the two measures made the difference - adjusting the region to exclude unspawned units, or changing the spawn condition.) 0 Quote Link to comment Share on other sites More sharing options...
minimi66 Posted August 28, 2021 Author Share Posted August 28, 2021 Hey Snake, Yeah it worked fine again with the variable set to "operational". Glad it helped to find a bug if that's what it turns out to be? Good luck with fixing it. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 29, 2021 Members Share Posted August 29, 2021 Thanks, that's now registered as (potential) bug #9986. 0 Quote Link to comment Share on other sites More sharing options...
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