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Defense of Bad Nenndorf M1 ammo


hapshott
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Hello,

 

I'm trying the scenario called "Defense of Bad Nenndorf" which is an original scenario (in the programdata folder) . Here I see that the M1 only have the ready rack loaded. The rest have the full load. Is this on purpose?

 

If not, is it possible to change it. I cannot do this as a password is needed.

 

Best regards,

 

Hapshott

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Thanks Gibsonm

 

I couldn't find the reason in the briefing. I only read that when the main effort has been destroyed that there is a reload in assembly area VIC. I drove to the coordinates but I do not see how I can start a reload.

 

Any help is welcome 

 

Best regards,

 

Hapshott

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I don't know the scenario, but an obvious solution would be to spawn ammo trucks on the condition of the M1s being in region VIC. Of course, you'd need to modify the scenario in the mission editor for this.

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Hi Hapshot. I made that scenario and its a pretty tough scenario. Roguesnake wasnt much help, as is noted at the bottom of the briefing. Actually, he didnt do anything. Anyway, the scenario was made to be played co op as there is a lot going on for one guy to control. It should have pretty good replay-ability as the AI has a lot of randomness built in. I know that the beta team has played in dozens of times in the past. The scenario probably needs a little updating to take advantage of new features in SB that have shown up since it was created.

The situation is that a company + and a scout platoon have been pulled from a position somewhere to the northeast and ordered to occupy a valley to try to stop or delay an unknown size element of a Soviet regiment, likely in an advance guard formation. The supply and repair assets spawn once the Combat Reconnaissance Patrol(s), Forward Security Element, and possibly the Advance Guard Main Body have been stopped or destroyed. It is supposed to be a desperate fight. Maybe not realistic, but hey, its a game. These elements and a possible small reinforcement force will drive to the area marked repair on the map. At this point there is probably another Soviet element possibly the Regimental main body, already advancing onto the map somewhere.

None of the units start with anywhere near a full load out as they are supposed to have been pulled from fighting elsewhere and the overall supply situation for NATO is getting bad.

All I can recommend is to not try to defend to far forward, know when to fall back, and have a plan for resupply when it arrives (which units have priority for supply, etc).

 

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Hello,

 

Many thanks with the responses you gave. I thought that the loadout was not correct. It seems that I misunderstood the mission decription. It is indeed a very hard scenario. But it is also fun to play it. 

 

Best regards and thanks,

 

Hapshott

 

 

Edited by hapshott
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