Kilo60 Posted February 13, 2022 Share Posted February 13, 2022 (edited) Why is this happening on my Map that I'm trying to edit and how do fix it? Edited February 13, 2022 by Kilo60 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 13, 2022 Share Posted February 13, 2022 During your editing you didn't perhaps make some changes related to water? A bit hard to be certain without more detail, but it looks like you may have flooded the low lying areas. 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 13, 2022 Author Share Posted February 13, 2022 1 hour ago, Gibsonm said: During your editing you didn't perhaps make some changes related to water? A bit hard to be certain without more detail, but it looks like you may have flooded the low lying areas. No. Is there anyway to fix if it is flooded? Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted February 13, 2022 Share Posted February 13, 2022 Does it still appear that way after exiting the map and re-entering? I had that happen once when traveling over a long distance in the 3D view with WASD keys in the Map Editor. Thought it was a memory thing. Exited the map, re-opened and all was fine. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 14, 2022 Members Share Posted February 14, 2022 Are you beyond the edge of the map? At some point the render engine stops rendering the ground. 0 Quote Link to comment Share on other sites More sharing options...
Poofydoodle Posted February 14, 2022 Share Posted February 14, 2022 That was my question thats usually what happens if you go beyond the selected area for the mission 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted February 14, 2022 Share Posted February 14, 2022 (edited) then it stops rendering the map.. and becomes invisible ground. also when your editing are you flying around in f1 mode in the map editor ? Edited February 14, 2022 by DK-DDAM 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 14, 2022 Members Share Posted February 14, 2022 The ground is still there for all simulation purposes, but we can't render it for lack of video memory or something, at least not with the current engine. I don't particularly like it either, but it was a compromise I agreed to a few years ago for reasons that I no longer fully remember, but I trust the judgement of past me. 1 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 15, 2022 Author Share Posted February 15, 2022 On 2/13/2022 at 4:44 PM, Splash said: Does it still appear that way after exiting the map and re-entering? I had that happen once when traveling over a long distance in the 3D view with WASD keys in the Map Editor. Thought it was a memory thing. Exited the map, re-opened and all was fine. Unfortunately... Yes! 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 15, 2022 Author Share Posted February 15, 2022 It's an import of Daskal's Baghdad.flat map and converted to a new Map Package from the .terr file. 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 15, 2022 Author Share Posted February 15, 2022 I had completely reworked this awesome map and scenario from satellite imagery. I added the proper roads, Highway 8 and overpasses and made them into strong points based on the book Thunder Run. Added the new buildings, gas stations guardrails and even traffic signs all based on what I could get from photos and google earth. Added civilian traffic (cars) travelling and parked and recreated the Raid as historically accurate as possible, almost from scratch. Unfortunately, I never saved the map file, so my scenario which I was still working on, was not useable after the upgrade to 4.1. Daskal created an excellent map for its time but so many new objects have been added which really add to the playability. His work on the newer map seems dead so I would like to continue the effort! The map is an excellent foundation for me to work from and the overpasses themselves lend to some excellent strategic options as hardpoints. I would really like to be able to rework this map again but am running into this mysterious blue area and can't seem to resolve it... In the meantime, I'm methodically working on a historically correct Operation Curly from the existing map and am completely changing the map based on satellite imagery (since it's one of the few sections of the map that doesn't have this blue area). 0 Quote Link to comment Share on other sites More sharing options...
Poofydoodle Posted February 15, 2022 Share Posted February 15, 2022 The only thing I can think of is either A) the game thinks for some reason that part of the map is outside of a scenario boundary B)something has made the game trigger that because its trying to save video memory mentioned above. Maybe send the map to another person to see if they have the same issue? That will at least rule out a bizarre software/hardware issue. Thank you for your hard work and hope you get it figured out! 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted February 15, 2022 Share Posted February 15, 2022 so when in the map editor and you press f1 to see the map in real life.. it only renders 10 square km a time.. 0 Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted February 16, 2022 Share Posted February 16, 2022 Hi Kilo60, if you have the scenario till now, you normally can export the map as a map package. 1. Open SCE-editor 2. go to file menu 3. click on 'save as map-package' (5th point) in the following dialog you can choose the scenario file with your map. I thought this could help and save a lot of double working on the map. greetings LoneWolf 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 17, 2022 Author Share Posted February 17, 2022 On 2/16/2022 at 4:35 AM, LoneWolf said: Hi Kilo60, if you have the scenario till now, you normally can export the map as a map package. 1. Open SCE-editor 2. go to file menu 3. click on 'save as map-package' (5th point) in the following dialog you can choose the scenario file with your map. I thought this could help and save a lot of double working on the map. greetings LoneWolf Thanks! Tired this and it works but still having same issue.... Never saw this before the 4.1 map update. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 17, 2022 Members Share Posted February 17, 2022 Yes, that's when the new terrain engine came along that required major changes in the way we handle the data. 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 18, 2022 Author Share Posted February 18, 2022 2 hours ago, Ssnake said: Yes, that's when the new terrain engine came along that required major changes in the way we handle the data. Hmmm... Is it possible now that the new terrain engine is running out of memory on the Map Editor? Oddly enough, the same map in the Scenario Editor with all units also added does not have this issue... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 18, 2022 Members Share Posted February 18, 2022 Map Editor and Mission Editor have different ways to handle memory constraints. 0 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted February 20, 2022 Author Share Posted February 20, 2022 On 2/18/2022 at 2:24 AM, Ssnake said: Map Editor and Mission Editor have different ways to handle memory constraints. Ok that must be it then. Is there anyway to get the Map editor to use more memory? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 20, 2022 Members Share Posted February 20, 2022 No. If, in the Map Editor, you reach the edge of the terrain (+/-3km in each direction from your first selected point of view), go back to the map view, then hit F1 and pick a new spot. The theory being that you want to work on or inspect certain locations while in the Map Editor, not just fly around aimlessly. For the latter, load the map in the Mission Editor. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted February 24, 2022 Share Posted February 24, 2022 Once I get a new rig thats able to run the 4.latest version of SB I will update the map and terrain. 0 Quote Link to comment Share on other sites More sharing options...
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