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Kanium Sunday 27th of February "CG03 Seize the Airport v10K", by ChrisReb


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Kanium Sunday 27th of February "CG03 Seize the Airport v10K", by ChrisReb

 

For new players or players that havent played with us for a while: Please contact @Major duck or myself, to set up comms, right version and maps beforehand. Alternatively be there at least 30 mins before gametime.

For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benifit of all the other players.

 

Where: Kanium TS : teamspeak3.i3d.net:10077 

 

World Clock 1900 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) 

 

World clock 1900 GMT

 

IMPORTANT NOTICE:

This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. 

 

IMPORTANT NOTICE II:

I suggest to all who play with us download and install Chris mappack:

 

ChrisReb Mappack V.3

 

Untile further notice will be working with this mappack and the official one when making scenarios.

 

AS always, then we are running the session with the latest version of Steelbeasts.

 

Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁

 

map.thumb.jpg.c541c3c04b7e79d78216a74ff1d09879.jpg

 

1482081489_map2.thumb.jpg.2db6eeef8f895da1c55c671d296a2b49.jpg

 

map3.thumb.jpg.9a9cd0a96ae70b640a39bc75a6b36792.jpg

 

CG03 Seize the Airport v10K
 

2 July 2015  Weather fine , no rain forecast


TIME  0758 local, Sunrise within 5 minutes

 

1) SITUATION:


    a) Enemy:
    Red advance forces have seized the airport arriving at last light and also recommencing in the early hours. They intend using it.as a base for flying in heavy equipment and reinforcements.

 

    The initial assault force at the airbase is thought to be mainly light vehicles (BMD, BRDM) with Inf and potentially missile teams. Armour, if any, will consist of PT76 tanks.

 

    Red air present is thought to be largely transport helicopters although reports received before the base was overrun suggested that some damaged Hinds might be repairing battle damage at the Airport.

 

    Further heavy Red ground forces are thought to be approaching the AO as of now to link up with this force prior to pushing further South and East

 

    Intelligence suggests this force will be 4 - 6 x Coy strength largely T90 with some T72m4. They are well led and you should not assume they will charge blindly forward.
    
    b) Own: Task Force Alpha


    You have 3 Plts M1A1(HA) and 3 plts M2 with support of 3 sections of M3 for recon. Likely that lead 2 X PLT of Charle M1A1(HA) will reach you during the operation along with 1 X PLT Foxtrot M2A2.


   They will contact you if or when they reach the AO which will be linked to your being able to Seize the Airport 1 x Avenger attached
           
    Fire Support is 3 Batteries of 6 tubes each


            Infantry Mounted in M2 consists of Inf plus 3 Javelin teams per Platoon
    

2) MISSION:


You are to seize the Airport and hold it against enemy forces to prevent its use as a base to bring in further forces.


To seize the Airport you must eliminate all Red AFVs and have less than 4 other units .i.e. mopping up operations only

 

Sucess will be deemed as holding the airport for 30 mins and/or enemy forces are too weak (less than 1 Coy) to take it back without further reinforcement.


To achieve the "Seize" condition you must clear the airport AND Science Park of enemy AFVs (mopping up infantry if not more than 3 squads left will not prevent the achievement being triggered)


The area covered by this requirement closely matches the Planning Symbol on map

 

There is no time limit


3) EXECUTION:

 

Intent: Capture airport and establish defensive positions to North and West against enemy attempts to take the position.

 

You have 3 scout sections to recon your initial advance and to warn of enemy main force approach directions
 

 

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Manninglist:

 

A66 M1A1 (HA): Mirzayev (Kanium,US)

A65 M1A1 (HA): Apocalypse (Kanium/TankSim,US)

 

 

C2 M1A1 (HA)

C21 Assassin (Kanium,US)

C22 Badger (Kanium,CAN)

C23 Tankenator (Kanium,US)

C24 Higgs (Kanium,CH)

 

C3 M1A1 (HA)

C31 Irish Hussar (Kanium,UK)

C32 Hedgehog (UKarmour,UK)

C33 Connaugh (Kanium,US)

C34 Major Duck (Kanium,DK), Trenchgun91 (?,?)

 

 

A1 M2A2 (ODS)

A11 Snoggy (Kanium,CAN)

A12 SnS (Kanium,UK)

A13 Kingtiger (Kanium,SE)

A14 Wiglif (Kanium,US)

 

A2 M2A2 (ODS)

A21 Grenny (Kanium,DE)

A22 Fuchs (Kanium,BE)

A23 Smiley (Kanium,SE)

A24 ChrisReb (Kanium,UK)

 

RECON

 

D1 M2A2 (ODS)

D11 Nike-Ajax (Kanium,DK)

D14

 

D2 M2A2 (ODS)

D21 JAG-11 (Kanium,US)

D24

 

D3 M2A2 (ODS)

D31

D34

 

CSS

H1: SUPPLY, MRV, Repair and MEDIC

 

RESERVE:

 

Per orders

 

OPFOR:

AI/VI - so none needed

 

Where needed:

 

 

Cant make it:

Cavgunner (Kanium,US)

LiGit (?,NO)

GaryO (?,US)

 

Hosting:

Assassin

(21/21)

Edited by Nike-Ajax
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23 minutes ago, Grenny said:

A CV90 please

Sorry to disappoint you but I think it is a mis-print. The Mech are all M2A2 or where when I submitted the file - maybe it has been changed which is fine as will not impact the scenario

Edited by chrisreb
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7 hours ago, trenchgun91 said:

Hello, I'm happy to do whatever. First time MPing though.

 

Hiya, and good to see you

For the first time we usually let people work as gunners, not because you have to do any sort of test.

But moreso because it usually gives the player a soft start.

But depending on your experience, then you can have any available callsign.

So whats your pleasure ?

 

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