Gibsonm Posted August 5, 2022 Share Posted August 5, 2022 Of course you have now set the bar higher again for the next iteration. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 6, 2022 Members Share Posted August 6, 2022 Well, the new terrain engine was a massive undertaking as well, though maybe a little more diluted. Developed one from end of 2013 until summer '16, had to abandon the first iteration, then it took another three years to get it right. Not exactly fun that, either. Well, it's called work for a reason. 😛 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 6, 2022 Share Posted August 6, 2022 13 hours ago, Ssnake said: Free mousepad for you, if you can make it work like that in Steel Beasts. Offer valid for this month. 😉 LoL 12 hours ago, Mirzayev said: I'm not going to lie; the smoke effects from firing off a main gun round in the daysight GPS is probably my unexpected favorite part of this update so far. It just looks so good! I'm loving the heat blur effect I wonder if could be applied as a weather setting? Might need to wishlist this. With adjustments for distance from own vehicle and ambient temperature. Would certainly add to PID factor in Non AI H2H games (of course AI would need to be set to blind, or Dumb as f**k). Hmm maybe a setting limiting AI spotting distance, or significant delay over xyz distance? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 6, 2022 Members Share Posted August 6, 2022 35 minutes ago, Hedgehog said: I wonder if could be applied as a weather setting? Obvious extension, but wouldn't work. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 6, 2022 Share Posted August 6, 2022 21 minutes ago, Ssnake said: Obvious extension, but wouldn't work. Version 5? 0 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted August 6, 2022 Share Posted August 6, 2022 22 hours ago, Hedgehog said: Loving Bug #8709 Fucking Engineers.... hey cut the language, your mother should have trained you better. 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 6, 2022 Author Share Posted August 6, 2022 The new heat effects are awesome. Any plans for depth of field in the future? 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 6, 2022 Members Share Posted August 6, 2022 To be honest, I typically hate it when games do this. It's one of the features that sound nice on paper, but typically game engines always focus on a plane that I'm not interested in, and without a mind-reading user interface at at least some eye tracker it's impossible to know if the user wants to observe something in the far background, or look at something pretty nearby. I'm therefore predisposed to limit the use of such features to optical and electrooptical systems where operating the focus is a typical operator activity (like thermal imagers). And even here I think we're right at the balance point between nuisance and, if not useful, then at least pretty and/or realistic. Just think of the years between the first introduction of thermal autofocus in Steel Beasts until we had it that nearby foliage and dust clouds after firing the gun were ignored and the autofocus wouldn't fuck up most of the time. We added the feature because some of our customers wanted it for crew training purposes, and I guess it's justified there. But only barely so. In my taste Steel Beasts has become too complicated and detail-obsessed already. It was supposed to be a tactical ground combat simulation first and foremost, where you could also have some fun shooting stuff. Arguably its mutated into a crew procedure simulation that also allows tactical training, the tail wagging the dog. I may not be able to change this shift in relative importance, but that doesn't mean that I welcome this trend to ever more operator duries for the average player that distract him from the important tasks - observing what's happening on the tactical level, and responding adequately to that with maneuver, rather than button presses. 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 6, 2022 Author Share Posted August 6, 2022 14 minutes ago, Ssnake said: We added the feature because some of our customers wanted it for crew training purposes, and I guess it's justified there. But only barely so. Well, that's good. Obstruction from heat (and smoke) is an important factor for target acquisition and engagement. 22 minutes ago, Ssnake said: To be honest, I typically hate it when games do this. It's one of the features that sound nice on paper, but typically game engines always focus on a plane that I'm not interested in, and without a mind-reading user interface at at least some eye tracker it's impossible to know if the user wants to observe something in the far background, or look at something pretty nearby. Call to Arms uses depth of field really well within their environment - the game engine has map-size limitations and the developers utilize depth of field to create the depiction of larger areas - smoke and mirrors. Alternatively, I think DCS overuses it in the way you describe; there is a noticeable 'blur bubble' and its usually just short of what I'm trying to observe. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 6, 2022 Author Share Posted August 6, 2022 @Volcano 141 x_Missile0.wav 776 x_Missile1.wav 777 x_Missile2.wav Which are these for? Or are they just variations? Which ones are for the hydra/hellfires? 104 x_Atgm0.wav 778 x_Atgm1.wav 779 x_Atgm2.wav 620 x_HeGrenade0.wav 621 x_HeGrenade1.wav 622 x_HeGrenade2.wav Same here. Looks like you guys added a bunch of new sounds. Always nice to hear variation. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted August 6, 2022 Share Posted August 6, 2022 AT-11 'Sniper' is very fun. I'm loving the 'modern jank' of the T-72B3. 3 Quote Link to comment Share on other sites More sharing options...
Badger Posted August 6, 2022 Share Posted August 6, 2022 (edited) Something doesn't seem right with the tis on the leopards focusing. It changes sometimes from focused to unfocused based on where you are looking...which it never did before. Also even when it is focused ,say on a tank at 2500 m, its blurry and you can hardly ID the tank. Even when pressing the focus button.definitely not as it was before and it doesn't seem to be the new heat effects as it happens before I even fire. No issue with the abrams though. Edited August 6, 2022 by Badger 0 Quote Link to comment Share on other sites More sharing options...
Magnum50 Posted August 6, 2022 Share Posted August 6, 2022 Don't want to search 24 pages so sorry if asked before... is their updated documentation for the new systems, mainly the drone type weapons since there's no tutorial, demo, or mission for any that I see. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted August 6, 2022 Share Posted August 6, 2022 14 minutes ago, Badger said: Something doesn't seem right with the tis on the leopards focusing. It changes sometimes from focused to unfocused based on where you are looking...which it never did before. Also even when it is focused ,say on a tank at 2500 m, its blurry and you can hardly ID the tank. Even when pressing the focus button.definitely not as it was before and it doesn't seem to be the new heat effects as it happens before I even fire. No issue with the abrams though. I noticed this as well. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 6, 2022 Members Share Posted August 6, 2022 1 hour ago, Magnum50 said: Don't want to search 24 pages so sorry if asked before... is their updated documentation for the new systems, mainly the drone type weapons since there's no tutorial, demo, or mission for any that I see. Thanks. We created tutorial videos on our Youtube channel, https://www.youtube.com/c/eSimGamesDtl 1 Quote Link to comment Share on other sites More sharing options...
Badger Posted August 6, 2022 Share Posted August 6, 2022 1 hour ago, Mirzayev said: I noticed this as well. I "think", it's only the gunner tis...commander seems fine(but I'm only saying that based on 1 tank in 1 mission) will keep testing. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted August 6, 2022 Share Posted August 6, 2022 8 minutes ago, Badger said: I "think", it's only the gunner tis...commander seems fine(but I'm only saying that based on 1 tank in 1 mission) will keep testing. I noticed it in Instant Action with the Strv 122 and the Leopard 2A5. 0 Quote Link to comment Share on other sites More sharing options...
Badger Posted August 6, 2022 Share Posted August 6, 2022 gunner or commander or both? 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted August 6, 2022 Share Posted August 6, 2022 (edited) Check your key binds too. Just by importing an old control profile from the previous version caused several issues for me. After another reinstall and re-keybind everything is working fine Edited August 6, 2022 by Assassin 7 1 Quote Link to comment Share on other sites More sharing options...
munckmb Posted August 6, 2022 Share Posted August 6, 2022 Just having some fun! 2 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 6, 2022 Author Share Posted August 6, 2022 (edited) Loving the trenches. Infantry survivability and concealment completely changes tank v infantry combat. No more infantry squads just sitting in the open waiting to die. Helicopters look badass doing attack runs in and out of the pattern, but are still really struggling to engage anything with guns or rockets. Edited August 6, 2022 by Apocalypse 31 2 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 6, 2022 Share Posted August 6, 2022 5 minutes ago, ryan101 said: M1A2 CITV Indicator light not work. Yes a known issue. Two posts in the Support forum: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 7, 2022 Members Share Posted August 7, 2022 7 hours ago, Apocalypse 31 said: Loving the trenches. Infantry survivability and concealment completely changes tank v infantry combat. That's why we went through all the hoopla with the high-res terrain engine, so we could do these things without framerate penalty. That still leaves the work of teaching the AI how to make use of such objects, but gradually we're getting there. 3 Quote Link to comment Share on other sites More sharing options...
DB101 Posted August 7, 2022 Share Posted August 7, 2022 Thanks for the perfectly built T-72B3 model. But something still puzzles me. The buttons to the left of the TPD-K1 sight are only eye-candy, even though hovering the mouse over them will make the icon indicate that they are clickable. So is it a bug or just what it is in a real vehicle? I know in the B3 version, the TPD-K1 is only retained as a backup to the Sosna-U sight with many functions, like laser ranging, lead calculation etc, stripped. And one possible bug reporting. The type code of the sighting complex in the Gunner's handle reads 1A40-1, but I guess it should be 1A40-4. And the SB wiki manual for B3 says that rounds can not be unloaded once loaded into the main gun, but I think it's untrue. I refered sources from Tankograd/Soviet Armor blog. Not sure whether I post in the right place. But thanks in advance. 1 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted August 7, 2022 Share Posted August 7, 2022 Trenches are intense! 1 Quote Link to comment Share on other sites More sharing options...
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