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Kanium Sunday 12th of June "Operation Wyatt Earp" by Apocalypse

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Kanium Sunday 12th of June "Operation Wyatt Earp" by Apocalypse


For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players.


Where: Kanium TS : teamspeak3.i3d.net:10077 


World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) 


World clock 1800 GMT



This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. 



I suggest to all who play with us download and install Chris mappack:


ChrisReb Mappack V.4


Untile further notice will be working with this mappack and the official one when making scenarios.


AS always, then we are running the session with the latest version of Steelbeasts.


Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁













Operation Wyatt Earp
by Apocalypse


I. Situation.

        a. Enemy forces are defending the AO with a Mechanized Infantry Battalion, supported by tanks. The battalion consists of 2x companies of infantry (BMP2), 2x Companies of T72B1tanks, and is supported by 1x jeep-mounted ATGM/Recon, 3x batteries of artillery, and a platoon ZSU 23-4s.


We expect scouts and light forces to be defending west of the west of the Orteaux River, but the enemy's main defensive force (tanks/mech inf) defending East of the river.


We have also detected a battery of ZSU-23-4 guns defending along the river - this may be high risk for any air assault attempt across the river. Our signals intelligence has detected an enemy headquarters on the road between Siltry and Allseen, with a logistics node established to the south, near Altinau Pass.


        a. Friendly forces are currently positioned off the coast, at amphibious launch points and Pickup Zones. Follow-on forces are currently staging off-map; a tank company is prepared to immediately reinforce once the port has been seized, and heavy air-lift company is prepared to deliver 2x platoons of Light Armored Vehicles to reinforce the airfield.


There are currently 3x Special Operations sniper teams on the shore that are available for tasking.


II Mission.


    Attacks to destroy enemy forces in the area, to expand the landing zone and continue offensive operations.


III. Execution


    a. Concept

        Move rapidly with air and amphibious forces to seize critical infrastructure (port & airfield) - that will enable reinforcements to land. Once seized, continue to expand the beach head - locate and destroy the enemy artillery batteries and the HQ in OBJ EARP.
    b. Key Tasks:

        1. Destroy the enemy HQ in OBJ OK CORRAL
        2. Seize the pass at OBJ TOMBSTONE


            24x 155mm Guns available
            15x Air Strikes Available
            2x AH64 (TRIGGER 3)
            3x Sniper Teams (JIM-LR)
            1x UAV


IV. Service & Support

    1. Organic resupply and medical assets with A CO (amphibious)
    2. Organic resupply and medical assets will land at the port with D CO (tanks).
    3. Organic resupply and medical assets will land at the airfield with C CO (Light Armor)
    4. J-1 is the landing craft that will deliever land forces at the Port. Unloading will begin once they enter the port (2 Min, in game)


V. Command & Signal

    Command Triggers

        1. Land Armor at the Port
        2. Reinforce Airfield
        3. Call 2x AH64 on station



        1. Enemy map contacts: On
        2. Friendly ID: On
        3. Observer View: On

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OBSERVE: All Tankers will initially take ASLAVs - tanks WILL become available as soon as they land per orders above. Same way then MECHINF will initially man Air Assault AND/OR remaining ASLAVs - Remaining ASLAVS and NZLAV-IMV become available later.

Further, then I have only posted what is initially available for manning. See data packet above for further or ask @Apocalypse 31 for details.



US TF Command 

B66 (ASLAV-25): Grenny (Kanium,DE)



A1 (ASLAV-25)

A11 Assassin (Kanium,US)
A12 Badger (Kanium,CAN)

A13 Higgs (Kanium,CH)

A14 Bartleby (?,?) (new to MP, but not new player)


A2 (ASLAV-25)

A21 Major Duck (Kanium,DK), Wallross (?,?)

A22 Combat Wasp (Kanium,US)

A23 Connaugh (Kanium,US)



A3 (ASLAV-25)

A31 Colebrook (Kanium,ESP)





A4 (ASLAV-25)

A41 Sioctan (Kanium,NL)


A43 Boyfriend Material (?,?)

A44 Roerbaek (Kanium,DK)


C1 (UH-60 Blackhawks w. dismounts)

C11 Kingtiger (Kanium,SE)

C12 Snoggy (Kanium,CAN)

C13 Simcoe (?,US)

C14 Wiglif (Kanium,US)


C2 (UH-60 Blackhawks w. dismounts)

C21 Apocalypse (TankSim,US)



C24 Figmo (?,UK)


A7 (CSS): Medic





Nike-Ajax, no more needed


Where needed:




Cant make it:

Mirzayev (Kanium,US)

Raider (?,?)

Irish Hussar (Kanium,UK)





Edited by Nike-Ajax
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19 minutes ago, Hedgehog said:

Why are you invading the Isle of Wight?

Is there something I should know?


Well ... might I suggest a quick language course in Russian ?


And there might be a scrape or two on your housing after we are done liberating it

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2 hours ago, Bartleby said:

First timer here. I'm happy to gun for someone or take a subordinate role anywhere, if either is better.


Welcome and good to see .... 🧐 ... or read you.

Please read data above including the TS, and contact myself or @Major duck for technical input and setup


If you feel confident then happy to slot you into your own vehicle ?

Edited by Nike-Ajax
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