Nike-Ajax Posted June 7, 2022 Share Posted June 7, 2022 Kanium Sunday 12th of June "Operation Wyatt Earp" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Wyatt Earp by Apocalypse I. Situation. Enemy a. Enemy forces are defending the AO with a Mechanized Infantry Battalion, supported by tanks. The battalion consists of 2x companies of infantry (BMP2), 2x Companies of T72B1tanks, and is supported by 1x jeep-mounted ATGM/Recon, 3x batteries of artillery, and a platoon ZSU 23-4s. We expect scouts and light forces to be defending west of the west of the Orteaux River, but the enemy's main defensive force (tanks/mech inf) defending East of the river. We have also detected a battery of ZSU-23-4 guns defending along the river - this may be high risk for any air assault attempt across the river. Our signals intelligence has detected an enemy headquarters on the road between Siltry and Allseen, with a logistics node established to the south, near Altinau Pass. Friendly a. Friendly forces are currently positioned off the coast, at amphibious launch points and Pickup Zones. Follow-on forces are currently staging off-map; a tank company is prepared to immediately reinforce once the port has been seized, and heavy air-lift company is prepared to deliver 2x platoons of Light Armored Vehicles to reinforce the airfield. There are currently 3x Special Operations sniper teams on the shore that are available for tasking. II Mission. Attacks to destroy enemy forces in the area, to expand the landing zone and continue offensive operations. III. Execution a. Concept Move rapidly with air and amphibious forces to seize critical infrastructure (port & airfield) - that will enable reinforcements to land. Once seized, continue to expand the beach head - locate and destroy the enemy artillery batteries and the HQ in OBJ EARP. b. Key Tasks: 1. Destroy the enemy HQ in OBJ OK CORRAL 2. Seize the pass at OBJ TOMBSTONE Fires 24x 155mm Guns available 15x Air Strikes Available 2x AH64 (TRIGGER 3) 3x Sniper Teams (JIM-LR) 1x UAV IV. Service & Support 1. Organic resupply and medical assets with A CO (amphibious) 2. Organic resupply and medical assets will land at the port with D CO (tanks). 3. Organic resupply and medical assets will land at the airfield with C CO (Light Armor) 4. J-1 is the landing craft that will deliever land forces at the Port. Unloading will begin once they enter the port (2 Min, in game) V. Command & Signal Command Triggers 1. Land Armor at the Port 2. Reinforce Airfield 3. Call 2x AH64 on station Signals 1. Enemy map contacts: On 2. Friendly ID: On 3. Observer View: On 0 Quote Link to comment Share on other sites More sharing options...
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