zerocrack01 Posted July 19, 2022 Share Posted July 19, 2022 (edited) I am pretty new and try to learn how to call in arty. I use the wiki as reference and saw some major difference between the English and German localization. In English, first input is length (left box) and then width (right box), BUT in German "Length" box is used for "Zielausdehnung" which means "target width" and the "Width" box is used for "Zieltiefe" which translates to "target depth/length". So in my interpretation this is totally opposite if you accept the north orientation as absolute 0 mils attitude and that makes no sense to me, unless germans use 90 deg or radian zero as absolute zero. Could it be that those 2 input translations are swapped by mistake or do i miss something? Thank you for your help Edited July 19, 2022 by zerocrack01 1 Quote Link to comment Share on other sites More sharing options...
zerocrack01 Posted July 19, 2022 Author Share Posted July 19, 2022 BTW I use the Austrian-German Translation. But in the proper German one it is translated a bit differently but also opposite. "Length" box with "Zielbreite" ("Zielbreite instead of "Zieldehnung"; "Target width" instead of "Target spread"), " Width" box is "Zieltiefe" as it is in Austrian. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted July 19, 2022 Share Posted July 19, 2022 The way it is labeled can be a bit confusing compared to how it functions in game. I prefer to think of it as "Depth" and "Width." Some examples: At 0 mils, 400 Length (Depth) and 200 Width. At 0 mils, 200 Length (Depth) and 400 Width. Changing the mils, in my experience, is done so the fire mission "syncs" with what the observer on the ground is seeing so it is easier to give adjustments to the guns (Add/Drop, Left/Right). So if our observer is looking directly east (at 1600 mils) we end up with fire missions that look like this: Mils 1600, 400 Length (Depth) and 200 Width. Mils 1600 200 Length (Depth) and 400 Width. As you'll notice, these look like mirror images of the ones presented at 0 mils (ain't spatial relations great?) What helps me is thinking of it from the observer's perspective. Length (Depth) corresponds to Add/Drop, while Width corresponds to Right/Left based on the direction from the observer. Sounds complicated? It can be until you get the hang of it. With that being said, the ole 200x200 at 0 mils is tried and true and does the job pretty well in Steel Beasts. Don't be afraid of using the defaults if you don't know. It might also be worth lowering your realism level to "medium" or "low" in the options so that you'll see the red box (as shown in the photos) when you call a fire mission in game. This can help you see what it looks like as far as your input settings. 1 Quote Link to comment Share on other sites More sharing options...
zerocrack01 Posted July 19, 2022 Author Share Posted July 19, 2022 (edited) Spoiler 52 minutes ago, Mirzayev said: The way it is labeled can be a bit confusing compared to how it functions in game. I prefer to think of it as "Depth" and "Width." Some examples: At 0 mils, 400 Length (Depth) and 200 Width. At 0 mils, 200 Length (Depth) and 400 Width. Changing the mils, in my experience, is done so the fire mission "syncs" with what the observer on the ground is seeing so it is easier to give adjustments to the guns (Add/Drop, Left/Right). So if our observer is looking directly east (at 1600 mils) we end up with fire missions that look like this: Mils 1600, 400 Length (Depth) and 200 Width. Mils 1600 200 Length (Depth) and 400 Width. As you'll notice, these look like mirror images of the ones presented at 0 mils (ain't spatial relations great?) What helps me is thinking of it from the observer's perspective. Length (Depth) corresponds to Add/Drop, while Width corresponds to Right/Left based on the direction from the observer. Sounds complicated? It can be until you get the hang of it. With that being said, the ole 200x200 at 0 mils is tried and true and does the job pretty well in Steel Beasts. Don't be afraid of using the defaults if you don't know. It might also be worth lowering your realism level to "medium" or "low" in the options so that you'll see the red box (as shown in the photos) when you call a fire mission in game. This can help you see what it looks like as far as your input settings. I have no issues to understand how the system works, but in German "deph" correlates to the English "width" and the German "width" correlates to the English "lengh". The English label makes sense, the German does not. It makes sense if you imagine the longitudinal impact line is the depth or length and the cross-sectional impacts is width. My guess is that in German longitudinal and cross-sectional inputs are mislabeled. Again, my input with german labels is 400m width and 100m depth with 0 mils alt. In the second picture (thanks for the realism tip) you see the impact zone, which is wrong, because the lenght drop down menu is labeled with the german width and the width drop down menu is labeled with the german depth. Edited July 19, 2022 by zerocrack01 1 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted July 19, 2022 Share Posted July 19, 2022 (edited) Recommend moving this to support. Until then, use as described above. Edited July 19, 2022 by Mirzayev 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 19, 2022 Members Share Posted July 19, 2022 This may, indeed, be an oversight of ours. Over time you develop a bit of a blind spot for such issues. 1 Quote Link to comment Share on other sites More sharing options...
zerocrack01 Posted July 19, 2022 Author Share Posted July 19, 2022 5 minutes ago, Ssnake said: This may, indeed, be an oversight of ours. Over time you develop a bit of a blind spot for such issues. I am happy to help 😁 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted July 20, 2022 Members Share Posted July 20, 2022 18 hours ago, zerocrack01 said: ..the Austrian-German Translation. But in the proper German one... 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 20, 2022 Members Share Posted July 20, 2022 Ah. Ich bin also ausnahmsweise mal nicht schuld... 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted July 20, 2022 Share Posted July 20, 2022 2 hours ago, Retro said: are we getting into a dispute what "propper german" is 😉 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 20, 2022 Members Share Posted July 20, 2022 In any case - thanks for the report, it'll be fixed in 4.3 1 Quote Link to comment Share on other sites More sharing options...
zerocrack01 Posted July 20, 2022 Author Share Posted July 20, 2022 10 hours ago, Grenny said: are we getting into a dispute what "propper german" is 😉 Was uns am meisten trennt ist unsere gemeinsame Sprache, wie man das so schön sagt 🤣 0 Quote Link to comment Share on other sites More sharing options...
zerocrack01 Posted August 9, 2022 Author Share Posted August 9, 2022 Thanks for fixing it in 4.3 😃 0 Quote Link to comment Share on other sites More sharing options...
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