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German (AT/DE) artillery impact zone's longitude/latitude axis mislabelled?


zerocrack01

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I am pretty new and try to learn how to call in arty. I use the wiki as reference and saw some major difference between the English and German localization. In English, first input is length (left box) and then width (right box), BUT in German "Length" box is used for "Zielausdehnung" which means "target width" and the "Width" box is used for "Zieltiefe" which translates to "target depth/length". So in my interpretation this is totally opposite if you accept the north orientation as absolute 0 mils attitude and that makes no sense to me, unless germans use 90 deg or radian zero as absolute zero. 

Could it be that those 2 input translations are swapped by mistake or do i miss something? Thank you for your help

image.png.bd2ccf8586fbb9f4cf4814e49b41beae.pngFile:Artillery support mission in FO scope.png500px-Attitude_Explained_Wide.jpg

Edited by zerocrack01
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BTW I use the Austrian-German Translation. But in the proper German one it is translated a bit differently but also opposite. "Length" box  with "Zielbreite" ("Zielbreite instead of "Zieldehnung"; "Target width" instead of "Target spread"), " Width" box  is "Zieltiefe" as it is in Austrian.

image.png.949d0d7c0db88ca8fa8324fdfbeddf80.png

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The way it is labeled can be a bit confusing compared to how it functions in game. I prefer to think of it as "Depth" and "Width." 

 

Some examples:

 

At 0 mils, 400 Length (Depth) and 200 Width. 

 

image.png.80517bacfecbbdf73a96799e2c9f5537.png

 

At 0 mils, 200 Length (Depth) and 400 Width.

 

image.png.3dce5f3eaa5509197f0de33b18ad3714.png

 

Changing the mils, in my experience, is done so the fire mission "syncs" with what the observer on the ground is seeing so it is easier to give adjustments to the guns (Add/Drop, Left/Right).

 

So if our observer is looking directly east (at 1600 mils) we end up with fire missions that look like this:

 

Mils 1600, 400 Length (Depth) and 200 Width.

 

image.png.0e38e1f125bcde5601b77e4493e98b58.png

 

Mils 1600 200 Length (Depth) and 400 Width.

 

image.png.b17d7c143370e297f20111ee8c7c451b.png

 

As you'll notice, these look like mirror images of the ones presented at 0 mils (ain't spatial relations great?) 

 

What helps me is thinking of it from the observer's perspective. Length (Depth) corresponds to Add/Drop, while Width corresponds to Right/Left based on the direction from the observer. 

 

Sounds complicated? It can be until you get the hang of it. With that being said, the ole 200x200 at 0 mils is tried and true and does the job pretty well in Steel Beasts. Don't be afraid of using the defaults if you don't know.

 

It might also be worth lowering your realism level to "medium" or "low" in the options so that you'll see the red box (as shown in the photos) when you call a fire mission in game. This can help you see what it looks like as far as your input settings. 

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52 minutes ago, Mirzayev said:

The way it is labeled can be a bit confusing compared to how it functions in game. I prefer to think of it as "Depth" and "Width." 

 

Some examples:

 

At 0 mils, 400 Length (Depth) and 200 Width. 

 

image.png.80517bacfecbbdf73a96799e2c9f5537.png

 

At 0 mils, 200 Length (Depth) and 400 Width.

 

image.png.3dce5f3eaa5509197f0de33b18ad3714.png

 

Changing the mils, in my experience, is done so the fire mission "syncs" with what the observer on the ground is seeing so it is easier to give adjustments to the guns (Add/Drop, Left/Right).

 

So if our observer is looking directly east (at 1600 mils) we end up with fire missions that look like this:

 

Mils 1600, 400 Length (Depth) and 200 Width.

 

image.png.0e38e1f125bcde5601b77e4493e98b58.png

 

Mils 1600 200 Length (Depth) and 400 Width.

 

image.png.b17d7c143370e297f20111ee8c7c451b.png

 

As you'll notice, these look like mirror images of the ones presented at 0 mils (ain't spatial relations great?) 

 

What helps me is thinking of it from the observer's perspective. Length (Depth) corresponds to Add/Drop, while Width corresponds to Right/Left based on the direction from the observer. 

 

Sounds complicated? It can be until you get the hang of it. With that being said, the ole 200x200 at 0 mils is tried and true and does the job pretty well in Steel Beasts. Don't be afraid of using the defaults if you don't know.

 

It might also be worth lowering your realism level to "medium" or "low" in the options so that you'll see the red box (as shown in the photos) when you call a fire mission in game. This can help you see what it looks like as far as your input settings. 

 

I have no issues to understand how the system works, but in German "deph" correlates to the English "width" and the German "width" correlates to the English "lengh". The English label makes sense, the German does not. It makes sense if you imagine the longitudinal impact line is the depth or length and the cross-sectional impacts is width. 

My guess is that in German longitudinal and cross-sectional inputs are mislabeled.

Untitled.thumb.png.3a1f87b7222094f7cfabf477676d6592.png

 



Again, my input with german labels is 400m width and 100m depth with 0 mils alt. In the second picture (thanks for the realism tip) you see the impact zone, which is wrong, because the lenght drop down menu is labeled with the german width and the width drop down menu is labeled with the german depth.
 

image.png.cc09d2bc374100ac33744f4e3d76f754.pngimage.thumb.png.ab60a56824892f4a895b4d10677c9522.png

Edited by zerocrack01
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