Captain_Colossus Posted July 28, 2022 Share Posted July 28, 2022 i am constructing a custom map based on the flat terrain hgt map (completely flat- no embankments or hills or rises other than a few created ramps), which has stopped loading in the mission editor, although it still loads in the map editor for editing. there is a section of the map which seems to be the culprit highlighted in the first image below; any other region outside of this area will load fine in the mission editor, but selecting this area as part of the map in the mission editor will cause steel beasts to freeze up at the point where the map is loading. while loading the map in the mission editor, a dialogue box gives the indication "creating map textures" and that is where the freeze occurs in the mission editor after all the other indicators have loaded. again, this portion of the map will still load in the map editor, although may chug a bit because of the density of structures, however, the strange bit here as a trouble shooting measure i deleted all buildings on the map, which has no effect, the map still fails to load in the mission editor if the highlighted portion of the map is included when loading in the mission editor (attached are screenshots of the affected area in the map editor, which will not load in the mission editor). if esim is interested, i can submit the map package for troubleshooting. my machine: Windows 10, 64 bit Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 32 GB RAM; 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 28, 2022 Members Share Posted July 28, 2022 If you load the map in something other than the Map Editor while you start Steel Beasts in Debug Mode (see the Troubleshooting subdirectory in the Windows Start menu), maybe the debugLog will reveal some information. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted July 29, 2022 Author Share Posted July 29, 2022 there is nothing obvious to me at least in the logs, but i have attached them here if esim is interested in taking a look. thanks- Logs.zip 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 29, 2022 Members Share Posted July 29, 2022 The last entry is the Road Graph initialization. I suppose, if it's something there, a programmer would need to inspect it (but not now). The assertion failures don't exactly fill me with confidence either. Maybe the navmesh has become corrupt. Again, a programmer would need to inspect this (but not now). 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted July 29, 2022 Author Share Posted July 29, 2022 that is where it seemed to go wrong as i recall- a few splined roads added at that location of the map started the issue; deleting the roads doesn't seem to correct the problem. well maybe in the future we will see 0 Quote Link to comment Share on other sites More sharing options...
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