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[QUESTION] Flashing Waypoints in Editor


Apocalypse 31
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I tried searching the readme but didn't see anything. 

 

All DEFEND and GUARD waypoints are now flashing (constantly) in the editor. No 

 

Is that normal?

Is there a way to turn it off? (Defend Waypoints have historically changed to black as a way to identify them- that has always been good enough in the past). It's annoying. 

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Yes. It's a visual cue that the chosen tactic requires an unconditioned route leading away from that position to enable the standard behaviors described in Chapter 8 of the User's manual. If no such route is given, the unit will fall back to "hold" tactics.

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Correct, so basically...

 

You have these color coded waypoints in the editor. Black means no escape route/logic (the unit cannot proceed to the next route), yellow means the waypoint is hidden, and party color means its good -- it has escape route/logic to proceed, or an unconditional route to proceed (its able to proceed). 

 

Problem was when multiple color coded conditions were true - this wasn't visualized because one of the colors overrode the other conditions, so now they flash.  It can be distracting, but its the best we could think of to show all the conditions at the moment.  And thankfully, this should only appear in the Execution Phase (unless possibly in test mode). Hopefully that makes sense. 

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1 hour ago, Apocalypse 31 said:

(I'm out of reactions because I've been giving Snake 'likes' all day.)

Whaaa??? A daily limit on 'likes'? What kind of communist sh*t is this!?  😛

(Seriously though, that is odd why it would be limited -- maybe too much kindness would ruin todays world, or some such... we can't be having that lol.)

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