DanTDBV Posted August 6, 2022 Share Posted August 6, 2022 (edited) This is for what we like/love about SB Pro PE 4.3 I just love how you now can knock out individual wheels on cars and trucks. I have made a shooting gallery scenario just to play with that and I'm giggling as a kid in a candy store. Happy Simming Edited August 6, 2022 by DanTDBV 1 Quote Link to comment Share on other sites More sharing options...
munckmb Posted August 6, 2022 Share Posted August 6, 2022 I'm have loads of fun with the combination swingblade munin/STRIX. Also, I really enjoy the heat blur effects. Thanks guys, another great update! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 6, 2022 Share Posted August 6, 2022 I'm loving the heat blur It is a shame its not a global setting But having AI with LayzerVision(tm) and HiveMind4357(tm) kinda puts human players at a disadvantage 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 6, 2022 Members Share Posted August 6, 2022 There are some ideas how this might be improved in version 5. 1 Quote Link to comment Share on other sites More sharing options...
CalAB Posted August 14, 2022 Share Posted August 14, 2022 I like the rate of fire for the 2S35 Koalitsiya-SV. I will be using it as my artillery piece of choice for Blue. Let’s just say it’s “liberated “ and I can live with it. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted August 15, 2022 Share Posted August 15, 2022 I like now AI can fire infantry at long range,looks like a minor thing but is a big change. Waiting for this for 2 or 3 years, finally! 0 Quote Link to comment Share on other sites More sharing options...
Higgs Posted August 15, 2022 Share Posted August 15, 2022 I really like that we can adjust the contrast and brightness of (some) thermal imagers now. That's pretty sweet. (Even though the one on the Leopard 2 is pretty awful due to the changes in low resolution.) 0 Quote Link to comment Share on other sites More sharing options...
Braul Posted August 15, 2022 Share Posted August 15, 2022 I like the fact that nearly 22 years since the original we keep getting new updates and fidelity hasn't been sacrificed 2 Quote Link to comment Share on other sites More sharing options...
El_Chacho Posted August 16, 2022 Share Posted August 16, 2022 So many things I love about this update ... One of them, how task forces can now be used to coordinate IFV-dismounts movement. As seen in my video: https://youtu.be/06CvrYtpuIU?t=3399 2 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 16, 2022 Share Posted August 16, 2022 7 hours ago, El_Chacho said: So many things I love about this update ... One of them, how task forces can now be used to coordinate IFV-dismounts movement. As seen in my video: https://youtu.be/06CvrYtpuIU?t=3399 This has been in since last (?) patch. Not a new feature. 1 Quote Link to comment Share on other sites More sharing options...
El_Chacho Posted August 17, 2022 Share Posted August 17, 2022 4 hours ago, Apocalypse 31 said: This has been in since last (?) patch. Not a new feature. LOL. Well, I love it anyway. Cheers, 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted August 17, 2022 Share Posted August 17, 2022 Lol. I’m in the same boat. The Russian artillery piece I’ve started using was released with 4.156. DOH But it’s firing rate is nice. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted August 17, 2022 Share Posted August 17, 2022 Favorite expected feature: the T-72B3, a janky but fun piece of kit. Favorite unexpected feature: heat blur. I *love* this feature so much! 1 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 17, 2022 Share Posted August 17, 2022 (edited) Still tinkering with 4.3 but so far I'm enjoying the heat blur (which I just noticed isn't limited to just engine exhaust) and the Hind (with their smarter pilots too). Edited August 17, 2022 by Scrapper_511 0 Quote Link to comment Share on other sites More sharing options...
wlkngstck Posted August 24, 2022 Share Posted August 24, 2022 I first played SB when it was SB 2.0 after running through it in the simulators at Fort Knox. It was an amazing product then; I used it for training with my platoon several times at home station. Good times. I then upgraded with each iteration to 3.0, but didn't really play it much because it coincided with getting a wife and kids and getting out of the Army. So stepping back into SB after 3.0 is like a different universe. Graphics are amazing; infantry are dangerous: they may not kill you, but they'll still wreck you. Urban combat is a nightmare. Infantry actually enter defensive positions. Drones can see all. So many more vehicles. The armor packages on vehicles is more comprehensive and much more what I would expect it to act like (%*#&$ T-80's) Additional factions with adjustable relationships to each other. And the AI gunnery is so much better. Ammunition selection matters; I've actually spent a fair amount of time reading about different ammunition to get a feel for how it performs. Customizable template for units. Engineer units to preform engineering tasks like constructing obstacles, and fortifications (the bridging never quite worked right for me before). I HAVE to spend time in the map view and bouncing around to different units; I can't win on "Driver right, FIRE!" I realize a lot of these aren't changes from the 4.x versions, but it's still awesome. At this point the only improvements I could possibly think of are a few additions in the control logic and C/C options. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 24, 2022 Members Share Posted August 24, 2022 Thanks for the kind words. We were blessed to shape the conditions that allowed us to follow a consistent vision for a decade since, and a decade before 3.0; ten more years to go, if fate has it. 🙂 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted August 24, 2022 Share Posted August 24, 2022 What!!?10 more to go?,i hope 30 more to go,lol. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 25, 2022 Members Share Posted August 25, 2022 Steel Beasts has been a thing for 25 years, so maybe it might make it another 25, going by a simple heuristic. But I'm over 50 for some time now. I'm willing to work until I'm 70. Realistically, there's no way to predict what will happen after that. Will someone continue working on Steel Beasts? Will he be releasing public game versions of it? Would love to see that happening, but it doesn't appear to be the most likely outcome. 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 25, 2022 Share Posted August 25, 2022 (edited) 3 hours ago, Ssnake said: Will someone continue working on Steel Beasts? Will he be releasing public game versions of it? I'll do it... ...so I can finally achieve my dream and turn SB into Quake Edited August 25, 2022 by Apocalypse 31 1 Quote Link to comment Share on other sites More sharing options...
Solution CalAB Posted August 25, 2022 Solution Share Posted August 25, 2022 Time to start grooming your protege. Or better yet, start growing your clone. 9 hours ago, Ssnake said: Steel Beasts has been a thing for 25 years, so maybe it might make it another 25, going by a simple heuristic. But I'm over 50 for some time now. I'm willing to work until I'm 70. Realistically, there's no way to predict what will happen after that. Will someone continue working on Steel Beasts? Will he be releasing public game versions of it? Would love to see that happening, but it doesn't appear to be the most likely outcome. 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted August 25, 2022 Share Posted August 25, 2022 Theres still anti gravity MBTs and DEWs to be incorporated in SBPPE v37 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 25, 2022 Members Share Posted August 25, 2022 I'm not saying that there will ever be a point where Steel Beasts would be considered "done". I'm just saying, the day will come where the current team will stop working on it. It's inevitable. And there's no way to guarantee that whoever follows will share the current vision. Once that a hand-over has happened, my say in matters ends. 1 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted August 28, 2022 Share Posted August 28, 2022 (edited) Edited August 28, 2022 by mpow66m blah 0 Quote Link to comment Share on other sites More sharing options...
Niner Two Two Posted August 29, 2022 Share Posted August 29, 2022 Being a simple infantryman I enjoy that there is now weapon pits ( trenches ) for the infantry. Missile Teams don't appear to move to them. I suspect the coding was not trivial to enable the construction of trenches as all other simulations I see requires defences to be built up. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 29, 2022 Share Posted August 29, 2022 6 hours ago, Niner Two Two said: Being a simple infantryman I enjoy that there is now weapon pits ( trenches ) for the infantry. Missile Teams don't appear to move to them. I suspect the coding was not trivial to enable the construction of trenches as all other simulations I see requires defences to be built up. Yes, there where some issues with crew served weapons in the trenches...so as a first remedi they where made to avoid them. Can be fixed hopefully 0 Quote Link to comment Share on other sites More sharing options...
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