Rotareneg Posted August 7, 2022 Share Posted August 7, 2022 I can't figure out the Bullitt drone. You can deploy it but it just sits there, not doing anything as drones go overhead. Is there some trick to getting it to work? 0 Quote Link to comment Share on other sites More sharing options...
ryan101 Posted August 7, 2022 Share Posted August 7, 2022 It seems to only attack the rotor UAV 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted August 7, 2022 Author Share Posted August 7, 2022 (edited) Ah, yep, that's it, I was testing against the Camcopter. It works against all the infantry deployable UAVs, but not the two "stand alone" UAVs. Edited August 7, 2022 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 7, 2022 Members Share Posted August 7, 2022 It also depends on flight height. The underlying assumptions are - Bullitt uses image recognition to identify drones flying above; any identifiable target must be at least 10 pixels wide - Bullitt's camera has a finite resolution (4096x4096) - Bullitt's camera has a reasonable wide field of view - Identifiable targets have a size of 35cm or so As a consequence, quadcopters can be found and engaged up to 400m altitude, smaller objects such as Libelle only to about 300 meters. 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted August 7, 2022 Share Posted August 7, 2022 Would it be possible to make bullit act like swingblade 600... Like you can launch it up... And steer and lock it to enemy drone. I think i saw counter drone like bullit. Used like that. On its current form... Especially when assumption is that drones are used by players. Bullit is pretty much like a single mine against a bird that can move freely wherever... And likely... Detect team placing bullit... Unless.. something lures enemy drone to where bullit is waiting. But i see that bit unlikely. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 7, 2022 Members Share Posted August 7, 2022 The idea is that if all infantry is equipped with this and plants them whenever they assume a battle poisition, you get a decent coverage against "low, slow, small" type drones and loitering munitions, at least in the vicinity of troops. I wanted to have at least one asset that would not require active player involvement, some degree of automated attrition against something that would otherwise have very little counter. 0 Quote Link to comment Share on other sites More sharing options...
munckmb Posted August 7, 2022 Share Posted August 7, 2022 In my tests it does work. Unfortunately it sometimes kills the soldier next to it. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted August 7, 2022 Share Posted August 7, 2022 6 hours ago, Ssnake said: I wanted to have at least one asset that would not require active player involvement, some degree of automated attrition against something that would otherwise have very little counter. Great idea, honestly. Glad to see there is a built-in counter (other than trying to creatively simulate jamming or something. ) 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 8, 2022 Moderators Share Posted August 8, 2022 Right, the Bullitt drone doesn't work against the stand alone UAVs, because it would be ineffective against them (like a baseball hitting a helicopter). For those stand alone UAVs (which are essentially small planes/helicopter), air defense is what you would use. Also, as I mentioned in the community game this week, and might be good to mention here: Be careful about flying your own drones over a deployed Bullitt drone. It will target your own Munin/Libelle/Sb600 UAVs, which is realistic (it doesn't know any better, and friendly forces would not be communicating by radio the exact positions of their drones with other units on the ground, deploying CUAS (Counter Unmanned Aerial System - the semi-official designation) type drones, etc.). In other words, I shot my own Munin UAV down with my own Bullitt drone. Now obviously if a human was in the loop in a targeting procedure, then you could use judgement and avoid this, but probably would miss the opportunity to shoot down overflying UAVs, because you would have to micromanage them, within the narrow overflight window. At some point I think we should have a unified UAV/drones page in the SBwiki... (that's better said than done). 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 9, 2022 Members Share Posted August 9, 2022 Conversely, Libelle, SB-600, and Sprite will all only identify most military vehicles as targets, irrespective of which side they're on. Skynet isn't bigoted. It hates all humans equally. 0 Quote Link to comment Share on other sites More sharing options...
munckmb Posted August 9, 2022 Share Posted August 9, 2022 4 hours ago, Ssnake said: Conversely, Libelle, SB-600, and Sprite will all only identify most military vehicles as targets, irrespective of which side they're on. Skynet isn't bigoted. It hates all humans equally. Even drones are woke now! 0 Quote Link to comment Share on other sites More sharing options...
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