ryan101 Posted August 8, 2022 Share Posted August 8, 2022 I made a shooting range scene that sets the REPAIR ALL and REVIVE logic to the targets to make them "more durable". They are working well in 4.1 and 4.2, but in 4.3 the targets will always be destroyed.How to keep them not destroyed? 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted August 8, 2022 Share Posted August 8, 2022 They will not revive if they explode. So if you see the vehicle suffer a turret pop it will not revive. 0 Quote Link to comment Share on other sites More sharing options...
ryan101 Posted August 8, 2022 Author Share Posted August 8, 2022 1 hour ago, TankHunter said: They will not revive if they explode. So if you see the vehicle suffer a turret pop it will not revive. In 4.2, even if the target explode it will not be really destroyed, it will take a smoke and continue to move. But it changed in 4.3. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 8, 2022 Members Share Posted August 8, 2022 4 hours ago, ryan101 said: I made a shooting range scene that sets the REPAIR ALL and REVIVE logic to the targets to make them "more durable". They are working well in 4.1 and 4.2, but in 4.3 the targets will always be destroyed.How to keep them not destroyed? Consider making the player's tank "impotent" and the other targets blind. Alternatively, give the player shitty ammunition to reduce his chances of completely destroying his targets. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.