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T-72B3 turret traversing speed


DB101
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Hi. Does anyone know how to adjust the turret traversing speed in T-72B3? If I start playing with T-72B3 not combat ready, the turret traverses very slowly after I complete the procedures to power on hydraulics, stabilization and autoloader. And is there any manual for T-72B3? Thanks.

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28 minutes ago, DB101 said:

Hi. Does anyone know how to adjust the turret traversing speed in T-72B3? If I start playing with T-72B3 not combat ready, the turret traverses very slowly after I complete the procedures to power on hydraulics, stabilization and autoloader. And is there any manual for T-72B3? Thanks.

This is more than likely not correct as it was pulled from a WT form. But someone mentioned about the Traversing Speed of the T-72B3 in WT which there was a discussion about it. But anyways here is what was provided there. I’m sure some T-Tank Experts here have an accurate answer

 

The 2E58 which gives it a rotation speed of 35 degrees/sec. The 2E42-4 is correct at 24 degrees/sec

 

Edited by Assassin 7
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First of all, T-72B3 uses more or less the same 2E42 series stabilizer, modified for compatibility with new FCS, and and if you take  '184.TO-1'(e.g. an official 1st edition of technical description manual  for T-72B3) and look at  stabilizer specs listed there, you would see them unchanged since T-72B. E.g. per manual AZ slew speed is '24 degrees per second, no less than' and this is what is in SB. This is what any T-72B3 had, has and will have in foreseeable future.

 

Then, there is a  very interesting question, with answer not  defined in tech description and operations manuals for T-72B3, as well as in various crew training methodology handbooks, but very well described in  manuals for BMP-3, T-72B, T-90, T-80U- what happens with traverse rates, if guided missile round is loaded or fired? There happens a traverse rate reduction by factor of two... And we can expect more or less same behavior from T-72B3.

 

Now let's see, what happens in SB, if  you are trying to start up a T-72B3 in Steel Beasts. FCS defaults itself to guided missile round, and your traverse rate would be reduced until you load something else.

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