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Blown off turrets blocking your way


zerocrack01
Go to solution Solved by Ssnake,

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Well, posting it in a different forum doesn't solve the problem, does it?

I don't know if it works but it's worth trying: Have a unit equipped with a dozer blade ready, and try to push the turret with that.

The placement in your given example is, obviously, about the worst location possible.

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8 hours ago, Ssnake said:

I don't know if it works but it's worth trying: Have a unit equipped with a dozer blade ready, and try to push the turret with that.

Unfortunately, that does not work. Turrets are rock solid and do not move an inch.

 

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Edited by zerocrack01
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I was afraid that this might be the case.

In this case we'll have to chalk it up as a "known issue" that actually can't be fixed since individual turrets are no "entities" that can be pushed, just as our large boulders are firmly anchored in the ground as well. Typically you simply drive around them. It didn't work in this specific case because the vehicles were boxed in by being on a bridge. But it seems to me that these are going to remain rather rare circumstances.

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I would expect so, but if it doesn't come naturally with new data structures, I would not consider it as a hight priority development goal. But yes, objects nailed in place with no way to move them is a rather unnatural thing. It's nothing that deserves to be preserved for backwards compatibility or so.

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