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KANIUM 16oct22 game, BALTANIA campaign, mission 2


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Greetings.

 

In the recce phase of the campaign, we stopped with this endstate:

 

SS_23_22_00.thumb.jpg.58090267ddb0b2127f25e9dab842db9b.jpg

 

This now deterimes the starting positions for blue (see attached planning  map) and gives starting intel on red.

The enemy Brigade, consiting of up to 5 BTGs, is attacking south.

 

We have one BTG detected on AoA 2 and one on AoA 3, 2 more have been detected north of the WESER river, most likely to follow behind the lead BTG on AoA2 and AoA 3.

 

5th BTG has not been detected yet.

 

 

We need a blue BDE CO to step up and make a (simple) graphic OPORD for the BDE as to:

- Where to deploy and the border between the KANIUM BDEs combat teams

- Which combat team gets which combat support assets 

- Which combat team(s) will be the reserve

(using the attached planning map)

 

RULES for Combat support:

P units can be "given" to a combat team, they are not available for other teams on that day

 

F Unitsunits can be "given" to a combat team, they are not available for other teams on that day.

They determine the "engineer service" available to that combat team

F1: each F1 vehicle can give a dug out BP to 50% of the combat team...2xF1 units gives a dug out for each of the CTs vehicles, handing out 3, enable an extra BP for 50% of the vehicles and so on.

 

F2: obvious... bridging ability...one bridge per vehicle

 

F3/F4: can be handed out in sections. one section enables 3km of open layed minesfields or 1km of buried mines

 

F51: obvious breaching assets

 

F54:security section fe.e to overwatch minesfields...

 

....infantry trenches can be added at will...

 

I will then break up this into scenario files for each of the deployed combat teams....and we will play the next "combat day" with these scenarios, from east-to-west.

(OPFOR will be run by me and/or nike for the games ahead)

 

Update: find BDE plan attached.SS_18_23_51.thumb.jpg.159eb1603ffea695f0b2554aa3e759f6.jpg

 

 

Any takers??

RO12_1 BALTANIA campaign_combat phase pln Map.sce

Edited by Grenny
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Posted (edited)

NOTE to C66: use M1 OR M2 minefield...not both...

 

 

 

C66(STRV 122):

 

X65(STRV 122)

 

C1(STRV 122)

C11 Rooks and Kings+ BillyWaugh

C12Raven

C13 Higgs

C14Cavgunner

 

C2(STRV 122)

C21Major Duck

C22

C23Connaugh

C24Roerback

 

C3(STRV 122)

C31

C32

C33

C34

 

C4(CV9040)

C41 Kintiger

C42

C43 Snoggy

C44 Wiglif

 

C5(CV9040)

C51

C52

C53

C54

 

CS/CSS (SEE ATTACHED SCE FILE)

 

 

 

Edited by Grenny
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5 hours ago, jsaudia said:

C22

Hi and Welcome
If your new to playing with Kanium Sunday games then i am on kanium TS3 1 hour before so i can give you rights and instruct you on how we use TS3 and make sure you can login to the SB server

Our New TS3 address is:

ts3.din-server.dk:10000

 

Best regards
MD

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Added the game file for tonight.

 

Removed some unneeded stuff.

Added the unit 5A (will spawn after the game start and have a scout time +MUNIN UAV)...the purpose is a small bughunt. In the last game this caused MUNIN to not be useable. I want to see if we can replicate this bug.

So it would be good if someone owning this units simply tries to launch and use the MUNIN for a while...

 

 

16oct22_BALTANIA campaign, C-company battle1.sce

Edited by Grenny
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