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Kanium Sunday 23rd of October "OPERATION Able Archer" by Assassin


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Kanium Sunday 23rd of October "OPERATION Able Archer" by Assassin


For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players.


Where: Kanium TS : ts3.din-server.dk:10000


World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) 


World clock 1800 GMT



This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. 



I suggest to all who play with us download and install Chris mappack:


ChrisReb Mappack V.6


Until further notice will be working with this mappack and the official one when making scenarios.


AS always, then we are running the session with the latest version of Steelbeasts.


Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁








"Operation Able Archer", Created by: Assassin


A red reinforced Mechanized Regiment team defends in prepared positions against a blue tank company with mech infantry support.


Size: Large

Length: None

Scenario Date: NA

Responsibility level:
    lowest required: Company
    highest allowed: Regiment

Player compatibility:

    Single Player    No
    Co-Operative    YES
    Head to Head    No
    Head to Red    No

Created by: Assassin

Terrain Map: 010115_FULDA-GAP_2015
Theme Type: Woodland

"Operation Able Archer"
(own party map updates)


1) Situation:  


Visibility is limited to 3000. Ground conditions are dry and dusty, cross country mobility will be fast.


Roads should not be your primary method of mobility. The Enemy has move into position and is preparing to attack east across the border to take over the Kanuim Area of Operation. Kanuim VU mission command must prepare an attack west towards Objective Archer where the Enemy Leader is located, destroy all enemy encounter and take over the enemy outpost.


Kanium Mechanized forces must clear out the enemy outpost and rescue our friendly Officers that were capture a few weeks ago.


Intel reports that they are being held inside a enemy MT-LB within the outpost. From what we know if the enemy MT-LB is destroyed then it will kill the Hostages (Army Officers).


We need to located that MT-LB and recover the Officers and bring the to the Kanium AA area which they have collected important intel on the Enemy Leader.


a) Enemy Forces:


Known enemy force operating in your area: Havoc Krasnovian Motorized Rifle Regiment. Intelligence estimates a Regiment enemy forces to be composed of approximate strength of 3 Battalions of BMP-3's, supported by a Battalion of T-tanks.


b) Kanium Forces:


Friendly: Kanium Task Force consists of:
           A66-M1A2 SEP
           A65-Leopard 2A6
           A1-4x Leopard 2A6's
           A2-4x Leopard 2A6's
           A3-4x M1A2 SEP's
           A4-4x M1A2 SEP's
           B1-4x CV90 / 40-B's KT's Template
           B2-4x CV90 / 40-B's KT's Template
           B3-4x M2A2's with Javlins Teams, LMG Team, Rifle Teams
            B4-4x M2A2's with Javlins Teams, LMG Team, Rifle Teams
           R1-6x M2A3's with Javlins Teams, LMG Team, FO Teams

          C1-4x M1A2 SEP's
          C2-4x Leopard 2A6's
          C3-4x M2A2's with Javlins Teams, LMG Team, Rifle Teams
          C4-4x M2A2's with Javlins Teams, LMG Team, Rifle Teams


2) Mission:


Your Companies will conduct a attack towards the Enemy outpost and rescue our Sniper's. Our Snipers need to be escorded back to Kanium AA for a Intel debriefing.


You will also need to conduct an attack towards Objective Archer to regain control of Objective Archer.


3) Execution:


Command must determine their own plan of execution.


4) Service and Support.


d. Fires    
        1. Off Map Artillery
                   Air Strike=15 Aircraft available:5
                   Tubes: Tubes per Battery=6
        2. Fire Support Team (P1)  
4. Service & Support  

    a. Recovery. Organic ARV (A5)  
    b. Repair. Battalion UMCP will repair/revive all vehicles  
    c. Medical. Organic medical support  
    d. Supply. Organic (2x trucks)
5. Command & Signal

    a. Succession of Command: A66, A65, P1

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All Combat Callsigns have been fitted with AVEPS


Kanium VU Command

A66 (LEOPARD 2A6): Colebrook (Kanium,ESP)

A65 (M1A2 (SEP)):

P65 (M113 FO):



A11: FidelTheFallGuy (?,?) (new player)



A14: Tankenator (Kanium,US)



A21: Major Duck (Kanium,DK), Canada Goose (Kanium,CAN)

A22: GuiVaz (?,?) (new player)

A23: Connaugh (Kanium,US)

A24: Freyberg (Kanium,ITA)


A3 (M1A2 (SEP))

A31: Assassin (Kanium,US)

A32: Badger (Kanium,CAN)

A33: Higgs (Kanium,CH)

A34: Cavgunner (Kanium,US)


B1 (CV90/40-B)

B11: Snoggy (Kanium,CAN)





B2 (CV90/40-B)

B21: Nike-Ajax (Kanium,DK)



B24: ChrisReb (Kanium,UK)


R11 (M3A2 (ODS))

R11: Kingtiger (Kanium,SE)


R15: Wiglif (Kanium,US)


R14 (M3A2 (ODS))

R14: Roerbaek (Kanium,DK)




D1 - HELO CMD: 1 X AH-64, 2 X UH-60 with 2 x ATGM teams)




A5 -  CSS: Repair, Fueler, Medic, MRV and Supply

A5 and A7:



P27, P37 AND P47  - Each 6 X M109A3 with own supply vehicles

P14 - 6 x MLRS with own supply vehicle


RESERVES (will only be manned if all else has been manned fully):



B3 and B4 (MECH INF PLT M2A2 (ODS)):

P1 (FO)



AI/VI, none needed


Where needed:



Cant make it:





Edited by Nike-Ajax
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5 hours ago, Higgs said:

Not sure if I can make it. Would it work if (given that I do manage to attend) I just show up and take whatever still is free?
I'm really not sure and don't want to block a callsign.


Dont worry about it - just tell me what your preference is and I will adjust as needed

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