Splash Posted November 5, 2022 Share Posted November 5, 2022 (edited) Here: Edited April 21 by Splash 9 Quote Link to comment Share on other sites More sharing options...
Splash Posted March 4 Author Share Posted March 4 (edited) Here: Edited April 21 by Splash 4 Quote Link to comment Share on other sites More sharing options...
zerocrack01 Posted March 4 Share Posted March 4 Ohlala, sexyy ❤️ 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted March 14 Share Posted March 14 nice 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted April 16 Author Share Posted April 16 (edited) Here: Edited April 21 by Splash 1 Quote Link to comment Share on other sites More sharing options...
Splash Posted May 12 Author Share Posted May 12 (edited) Here: Edited May 14 by Splash 2 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 12 Share Posted May 12 Looks nice. Looking forward to it. We just call them AVLB's. I think "Biber" is limited to German usage. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted May 17 Author Share Posted May 17 (edited) No video for this one. Since I had already invested some time in upscaling and detailing the Biber template for an Australian version, I decided to offer several more flavors in an upcoming package. They will include: German (NATO), West German (Gelboliv), Netherlands (NATO), Canada, Generic Green, Generic Desert Tan, and a rework of the default Denmark skin. Some will come with matching bridges and decal files painted by me; others will use the available stock bridge textures. Here: Edited May 20 by Splash 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 17 Share Posted May 17 Very nice! FYI, I tagged you on a comment for the ADF AVLB. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted May 18 Share Posted May 18 if you want splash i could proberly upload the template of the bridge texture if you want.. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted May 18 Author Share Posted May 18 That would be great. Thank you. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted May 19 Share Posted May 19 So what im doing before im uploading the texture template is to make sure that the germans have a texture for each season. If you have any ideas on other countries let me know.. If so then I can prob ad it in eventually.. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted May 19 Author Share Posted May 19 Ok. Well, never mind, then. 🙂 I've completed the ones I intend to do. 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted May 19 Share Posted May 19 seen and the file is on the way up on the site 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted May 20 Author Share Posted May 20 We probably have differing interpretations of what a "texture template" is. For me -- admittedly a novice hobbyist -- it's typically a Photoshop (.psd) file with multiple layers separated by color, shading, dirt & weathering, etc. ... for example the other texture templates provided by other eSim artists in the "Vehicle Templates" download area for community use. From these, a modder could paint, say, a different camo for the texture, retaining other useful artistic details. What you've uploaded are several what I call "skins" or "textures" ... completed .dds files ready for use in the sim. They are, of course, excellent skins, and I would encourage anyone who wants to, to use them. But, just so there's no misunderstanding, my pack includes my own edits of the game textures to match the German, West German, Dutch, Canadian, Danish and Australian vehicle skins I've done. Doing this involves a single-color camo .dds skin (green or desert) from the sim, changing the dominant color to an alpha, and painting my new camo under the now-partially-transparent original. It can be an imperfect process and requires some fiddling but usually yields pretty good results. Having the artist's layered PS template, of course, eliminates the need for that workaround and yields a much better result. Admittedly, I could be missing something here. But thank you, nevertheless. 👍 0 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted May 20 Share Posted May 20 well thats how the texture template is its abit old now was one of the first models i did for esim. so it might be a bit messy... but the weathering has different styles of dirt for the top of the bridge section that includes mud. and standard dry dirt.. which is good for different seasons. i understand if you dont want to use it.. but its there 0 Quote Link to comment Share on other sites More sharing options...
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