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Source/ drain zones


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Actually, I think I answered my own question. Spawn end if this unit is in drain region 2 etc. (I assume this means any.)

It appears that destroyed units do not respawn? Which works nicely.


Be nice if the Spawned units could carry troops though.

If they could, along with the "unload if" command you could literally create a simple scenario in minutes.


In fact, you could combine this with routes to create a detailed one as well.




Edited by Parachuteprone
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