Colonel12 Posted January 19 Share Posted January 19 During a large scale event of about 30 people, all local on the same network, there seems to perhaps be a sync issue with the 2s6. In the start of the scenario, the 2s6 kan easily kill UAVs, but after an hour or two it fires all missiles against UAVs and scoring hits without a kill. The UAV-pilot was looking at the 2s6 but could not see it tracking or fireing. Is this a known issue? What steps can be taken in order to keep all clients synced throughout a 6 hour operation? 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted January 19 Share Posted January 19 v.4.1-4.2 had known issue with air defence systems failing to apply proper lead against UAVs. It was addressed in v4.3, and if you are using this version, then case requires some investigation, especially if network desynchronization is suspected. By the way, it would be good to know if there were any frame rate drops below 25fps, when issue with failure to hit target was observed. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 19 Members Share Posted January 19 Also, be on the lookout for "network overload" messages at runtime, and in the debugLog.txt file after the session. 0 Quote Link to comment Share on other sites More sharing options...
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