Gibsonm Posted January 26 Share Posted January 26 (edited) I have a large scenario that to date has been running OK (some glitches to resolve). Until recently all the units have been player owned. I have yesterday started to make the ownership of some units "Player if ..." in order to break it down into bite sized pieces, so the player can play just part if they want and the rest will run on scripts. These "Player if ..." statements are Trigger based. e.g. A Trigger is "Player controls Combat Team X" If that Trigger is selected then the elements of Combat Team X are controlled by the player, while the others are scripted (AI controlled). Most units have at most three Triggers (Player controls everything, Player controls Cbt Team X, Player controls Y Platoon within Cbt Team X) with "OR" conditions. The issue is that now, even if I select "Player controls everything" scripting that worked fine previously is now going off the rails. Units not moving forward from battle positions, even if the "embark if ..." statement is satisfied. Units moving forward (or back) off routes (there is no square displayed showing the formation, etc.) so the subsequent routes are not used. ... I'm assuming this ownership choice should make no difference, esp. if I select "all" but just seeking confirmation that this is not a known issue, before I audit all 1500+ waypoints to try and find out what has gone wrong. Edited January 26 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
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