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AAR Hit Vectors


zerocrack01
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It'd look nicer maybe, but it would -for some, at least - create a false impression of the level of fidelity that one can expect from a real-time simulation. We're doing it for the HE frag rounds because we want to illustrate fragment distribution and density, and clarity demands rendering hit components semi-transparent.

 

Images are powerful methods of suggestion. I therefore think that eSim Games has a responsibility to not oversell what Steel Beasts can do.

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2 hours ago, Ssnake said:

It'd look nicer maybe, but it would -for some, at least - create a false impression of the level of fidelity that one can expect from a real-time simulation. We're doing it for the HE frag rounds because we want to illustrate fragment distribution and density, and clarity demands rendering hit components semi-transparent.

 

Images are powerful methods of suggestion. I therefore think that eSim Games has a responsibility to not oversell what Steel Beasts can do.

That is a very good point indeed.

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