Scrapper_511 Posted February 20, 2023 Share Posted February 20, 2023 Along with improvements that have been hinted for the next iteration of SB, I also hope that the map resolution is increased. Presently, drawing terrain types diagonally will produce jagged lines in 2D and exacerbated in the 3D world. So when the desired design effect is a neat patchwork of agricultural fields, there is a rather unsightly ground like so: The severe jagged edges are mostly alleviated only when terrain is drawn in perfect vertical and horizontal orientation. In either case, I have used dirt paths and roads in an attempt to create the illusion of straighter edges but too often the product still leaves something to be desired. Also, it'd be a huge time save to be able to cut n paste these patchwork because evidently they're everywhere IRL. 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted February 20, 2023 Share Posted February 20, 2023 13 minutes ago, Scrapper_511 said: Along with improvements that have been hinted for the next iteration of SB, I also hope that the map resolution is increased. Just remember higher resolution = Larger file sizes Longer load times Potential performance hit - depending on what your settings are. Maybe a need for a new PC / Graphics card. etc. Its all a compromise. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted February 21, 2023 Members Share Posted February 21, 2023 This is a change reserved for version 5. A higher resolution for the current tile map has the potential to create a lot of unforeseen consequences elsewhere, it simply isn't worth the risk. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.