Lumituisku Posted March 19 Share Posted March 19 (edited) @Ssnake Another question. Does.. users performance in steelbeast affect to what packets are send? Could it be that drastical frame rare issues magnify the effect of anomalies on multiplayer? I have heard complains of momentary freezes from 2 seconds up to almost 5 minutes in some extreme cases. Is it that during those times packets are not send? and False or dublicate information from Client in session might.. cause even false reports of units that are not there? And if so could redusing graphic settings be viable way to ensure more smooth, less buggy multiplayer experience to everyone? Edited March 19 by Lumituisku 0 Quote Link to comment Share on other sites More sharing options...
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