Hedgehog Posted Saturday at 11:54 PM Share Posted Saturday at 11:54 PM (edited) Dear eSim In the F8 observer view of the Piranha V AAAMS, when it fires the main mortar it is using/calling the "x_MortarHvy.wav" when logic/continuity dictates it should be using the "a_MortarHvy.wav" Side by Side test with all other 120mm platforms, they appear OK (Have added to test scenario) Here's 2 different mortar sounds for you a_MortarHvy.wav x_MortarHvy.wav I've even written a test case for you Quote Preparation: Load attached mods (or other distinctive sounds using "x_MortarHvy.wav" and "a_MortarHvy.wav" filenames) into mods FX folder Load attached test scenario into "My scenarios" folder (wherever you have that) Steps to reproduce Start SB Pro PE application Load attached scenario (Assuming tester knows how to do this.) Start Scenario Goto F5 view Right Click Call for Fire > Mortar HE Set trigger 1 to disable engine (Optional) Goto F8 Observer view (on Pirahna V AAAMS) Salient Point >>>>Observe/Hear Piranha V AAAMS uses "x_MortarHvy.wav" when firing 120mm Heavy Mortar<<<< Stop Scenario Test concluded Fix / Raise bugzilla entry Edit: Added zip folder with sounds and test sce Mortar test.sce Mortar test.zip Edited Sunday at 12:05 AM by Hedgehog 1 Quote Link to comment Share on other sites More sharing options...
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