Members Ssnake Posted November 15 Members Share Posted November 15 Thanks. While there's no bug in the sense that there's an actual malfunction, clearly there's room for improvement. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 16 Author Share Posted November 16 Thanks. Moving on from the Bullitt to the Sprites. It appears that the Attack sprites will only engage targets while the Recce sprites remain in the target zone - once the recce sprites finish their single orbit, the attack sprites seem to complete their existing circuit, break off and RTB, even with targets still displayed on the map? 20231116-0251-10.0085939.mp4 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 16 Members Share Posted November 16 Were these set to "attack", or to "scout and attack" mode? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 16 Author Share Posted November 16 3 minutes ago, Ssnake said: Were these set to "attack", or to "scout and attack" mode? "scout and attack" since I assumed that meant you would get a mix of Scout units and Attack units, which is what was generated. If I'm supposed to be using some other mix, then I'm all ears. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 16 Members Share Posted November 16 Scouts will always do their scouting, however inefficient at the moment. Attack Sprites will either fly only to already detected targets ("attack mode"), or scout before attacking ("scout and attack"). Since they didn't attack; were the targets moving, or stationary? Due to the way these coaxial drones move when maneuvering, targeting moving vehicles is a rather difficult problem that we haven't solved yet. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 16 Author Share Posted November 16 (edited) 20 minutes ago, Ssnake said: Scouts will always do their scouting, however inefficient at the moment. Attack Sprites will either fly only to already detected targets ("attack mode"), or scout before attacking ("scout and attack"). Since they didn't attack; were the targets moving, or stationary? Due to the way these coaxial drones move when maneuvering, targeting moving vehicles is a rather difficult problem that we haven't solved yet. Ah so "scout and attack" refers to the behaviours, not the composition of the waves. The vehicles are static. With the above where units have been detected should I use "attack" or stick with "scout and attack"? Edited November 16 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 16 Members Share Posted November 16 The intended procedure was that scouts get sent first, and when they spot targets, the attack drones will be launched, on to each last reported position. Once they reach the position, attack Sprites will start searching for the target in a spiral search pattern (or some approximation thereof). The behavior shown in your last video is unexpected and warrants some deeper investigation. We shall also make the general search routine more efficient. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 16 Author Share Posted November 16 I'll update the Wiki to reflect the comments about modes. If its of any worth, here is the baseline Tutorial scenario, noting that it is not necessarily correct, just trying to convey the basics: 231117 UAS Range 4_379.sce 0 Quote Link to comment Share on other sites More sharing options...
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