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How to upload a BIG map ... ?


Nike-Ajax
Go to solution Solved by Ssnake,

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7 minutes ago, Gibsonm said:

You might reduce the package size by uploading a Zip file (unsure if *.zip format is supported).

 

It might also maintain the package as opposed to several discrete files?

 

 

Oh sorry: I was imprecise - I tried it first with the full file, and then with zip file, it still wouldn't work:

When it reaches 100%, nothing happens.

It just states that it is uploading:

image.thumb.png.5f055446f124a955e8ab2e391fb8ba35.png

 

 

Edited by Nike-Ajax
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Please contact our webmaster (@SteelBeasts.com). Generally, we think that it's better to push map packages of that size to the eSim Games map server, and then tell people the map UID so they can pull the file via Transfer Manager. But, admittedly, our map server is not open for uploads from the public.

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5 hours ago, Ssnake said:

Please contact our webmaster (@SteelBeasts.com). Generally, we think that it's better to push map packages of that size to the eSim Games map server, and then tell people the map UID so they can pull the file via Transfer Manager. But, admittedly, our map server is not open for uploads from the public.

 

Hi There

I agree with your assessment, so concur that it should be on the map server. That was actually where I thought we would end with this, so I will contact the webmaster.

To be clear: that would then be volcano@steelbeasts.com ... ?

 

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6 hours ago, Nike-Ajax said:

 

Hi There

I agree with your assessment, so concur that it should be on the map server. That was actually where I thought we would end with this, so I will contact the webmaster.

....

 

I'd suggest still mentioning the new map here somewhere, perhaps in the "Scenarios and Maps" section, along with the code so people know it exists and can download it - via the Map Transfer Manager, should they wish to do so.

 

Edited by Gibsonm
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11 hours ago, Ssnake said:

Please contact our webmaster (@SteelBeasts.com). Generally, we think that it's better to push map packages of that size to the eSim Games map server, and then tell people the map UID so they can pull the file via Transfer Manager. But, admittedly, our map server is not open for uploads from the public.

 

Ah - Verstanden, und viele danke !

 

35 minutes ago, Gibsonm said:

 

I'd suggest still mentioning the new map here somewhere, perhaps in the "Scenarios and Maps" section, along with the code so people know it exists and can download it - via the Map Transfer Manager, should they wish to do so.

 

 

 

Good point and will do - I dont know how it works or if I will get the UID from the Webmaster, but will look into it 👍

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1 hour ago, DK-DDAM said:

if its the same as my map its less than than that.. so if you rar it. then thats not a problem.

 

I don't have the map.

 

What I saw when @Nike-Ajax shared his screen was a sizeable map (over 20 x 20) all at 1m resolution.

 

No idea how that compares to your map.

 

Perhaps Nike will provide a confirmatory size in due course.

 

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Allright - thanks to the guys the map is now on the map server:

I will make an entry now in the downloads section so that everybody can get access and use it

Its not perfect in any way shape or form. But I do think that it is good enough

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11 minutes ago, Ssnake said:

You might also want to tell the world the map UID in this thread, it's probably more widely read than what you might post on the maps Download page.

 

 

Good point

 

So here it is - have fun:

 

This is the map id (UID):
 
 
13c11a22-d668-4126-aada-6ebd1123316e
 
 
If you use the map in a scenario, clients should auto download the map if they have the map transfer tools installed. 
 
Remember that the name of the folder should be Zealand_40x50
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