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Quagmire

'Destroyed' folder not doing a lot...

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Hi guys,

I was reading through some earlier posts and one in particular regarding the 'destroyed' folder within the 'mods' directory.

I started playing around with this and noticed that in the main installation folder:

C:\Program Files\eSim Games\SB PRO PE\textures\destroyed

-there are 59 files. I opened 2 of them in Photoshop (converting them to TIFF format beforehand) and they do indeed show what look like burnt out shells. I only looked at the T72 and M1A1 models in particular.

As damage isn't evident when I play (tanks look new even when burning), I assumed they may work in the mods folder so I copied the .DDS files from the above location into:

My Documents\eSim Games\Steel Beasts\mods\textures\destroyed

I then created a basic test scenario - my M1 vs a T72 then another M1A1, but when they are destroyed they still looked in pristine condition - apart from the lowered barrel.

How do you get the damaged 'paint-jobs' to show?

This is on version 2.460.

Thanks,

Quagmire

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But it is all ready for when it is implemented - except... Deja, are the new models updated in the destroyed folder as well?

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It would be great to have some sort of destruction/destroyed system at some point, but I don't know when it will happen.

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