MajorMagee Posted December 31, 2007 Share Posted December 31, 2007 It looks like the last thing that needs cleaning up is the interior lighting of the playable vehicles at night. I've poked around the internet, and my reference books, but it's not a subject that get's any coverage. Can a few of you Tread-Heads with recent experience help me out as to what's used for the various types? 0 Quote Link to comment Share on other sites More sharing options...
hussar11 Posted December 31, 2007 Share Posted December 31, 2007 Depending on the veh. and what systems you want illuminated, the use of night lights or low level lighting is different in each veh.for the AVGP cougar we had red/white lamps in the turret in 3 spots as well as on the inside of the hull plus some of the gunnery systems had adjustable light intensidy.In some cases some of those red lamps were either blue or in one case many years ago one of the lamps was green (maint most likely could not find a red bulb)For the G-Wagon we have adjustable red lights on flex necks in 3 locations for the crew. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted December 31, 2007 Author Share Posted December 31, 2007 So red may be okay then? 0 Quote Link to comment Share on other sites More sharing options...
congo Posted December 31, 2007 Share Posted December 31, 2007 Magee, Sierra Hotel, I was also wondering if any tritium is used in the working spaces like aircraft instruments glow at night. I know they used radium in earlier times but I think its a no no now. 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted January 1, 2008 Share Posted January 1, 2008 As far as the Bradley, my not so recent recollection is that the dome lights were white or blue filtered. There were two 'gun lights' in the turret that were small lamps on movable mounts that had red filters and were used for working on the gun. The turret instruments - ammo selection box, TOW and fault indicator boxes, range dial, turret position indicators, etc, were backlit generally with faint yellow or red depending on instrument. 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted January 1, 2008 Share Posted January 1, 2008 Hi where to download this night mod? I thought I've been missing from this forum only a couple of months. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted January 1, 2008 Author Share Posted January 1, 2008 Still working on my version, so it's not posted yet. Did some lights for the buildings this evening. 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted January 5, 2008 Share Posted January 5, 2008 Have you solved the problem of "dumbing down" AI to act right if they can't see? 0 Quote Link to comment Share on other sites More sharing options...
3Star Posted January 5, 2008 Share Posted January 5, 2008 M1s only come with blue/green lights, plus the various illuminated panel lights which can be dimmed down as required.You're correct on the Bradley though, white or blue, with those two little spotlights of white or red.NTM 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted January 5, 2008 Author Share Posted January 5, 2008 Okay, I'll change them. Preferences as to Blue or Green?How about the Leos? 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted January 5, 2008 Share Posted January 5, 2008 Blue! 0 Quote Link to comment Share on other sites More sharing options...
[]_--__[]KITT Posted January 5, 2008 Share Posted January 5, 2008 I'm feeling blue.....But then again would that make it like being inside a sub? WWII sub use blue color ambient lights. Blue seemed to save more energy than any other color. Das boot anyone? 0 Quote Link to comment Share on other sites More sharing options...
122_TC Posted January 5, 2008 Share Posted January 5, 2008 The Strv122 has green night lights. I don't think that differs from the rest of the Leo2-family./122_TC 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted January 6, 2008 Share Posted January 6, 2008 its red on the leopard 2a5DK, the TC has a small white map reading lamp too. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 6, 2008 Members Share Posted January 6, 2008 I addition to red, there's also a white light lamp (you don't use it, though!), and all the vision blocks would normally be covered with rubbered cloth which isn't shown in our 3D interiors because the flaps are on the rear side, stuck by velco straps. 0 Quote Link to comment Share on other sites More sharing options...
3Star Posted January 6, 2008 Share Posted January 6, 2008 Frankly, unless it's just my being colour blind, the blue lights in the Brad/Abrams are not very blue, they're almost as near to white as you can get whilst still retaining a bluey/green tinge.NTM 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted January 11, 2008 Author Share Posted January 11, 2008 Found some interesting info.Dark Adaptation. No dark adaptation period is necessary for effective viewing through NVGs. In fact, viewing through goggles for a short period of time lessens the normal dark adaptation period. After using NVGs, it takes about 2 minutes to reach the 30-minute dark adaptation level. If you need the fastest dark adaptation recovery and can adjust to the limitations, or everyone in your group is using night vision equipment then blue-green (507nm). If you must see detail (reading a star chart, or instrument settings) and can lose peripheral vision (see note 1), then a very long wavelength red (650-700nm) at a very low level. Red really only has an advantage at very low levels (were the night blind spot is very obvious).A general walking around light so that you don't trip over the tripod, knock over equipment or bump into people, then blue-green (507nm) with enough red (566nm) added to get rid of the night blind spot, or maybe just use white. Blue-green at higher brightness also works very well and at a lower intensity than white. If you need to see color and detail then likely the best choice is the dimmest white light for the shortest amount of time. Second generation devices are sensitive to all visible light as well as light in the near infrared spectrum. All flashlights, even those with blue-green filters, will be seen by second generation devices and may make it harder to see other objects in the field of view. Third generation devices are sensitive to yellow and red visible light as well as light in the near infrared. They have reduced sensitivity to blue or green light. Flashlights with blue-green falters minimally affect the performance of third generation devices. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted January 15, 2008 Author Share Posted January 15, 2008 Yes, I'm still working on doing the various interior lighting schemes. Spent some time tonight on the Drivers station trying to simulate NVD Goggles with just tweaks to the DDS alpha mask. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted January 15, 2008 Share Posted January 15, 2008 Yes, I'm still working on doing the various interior lighting schemes.Spent some time tonight on the Drivers station trying to simulate NVD Goggles with just tweaks to the DDS alpha mask.What is the file name of the driver station and where is it located? I couldnt find it when I did a search for it a while ago. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted January 15, 2008 Author Share Posted January 15, 2008 It's in SB Pro PE Beta \ Images \ m1 \ drv.dds 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted January 15, 2008 Share Posted January 15, 2008 It's in SB Pro PE Beta \ Images \ m1 \ drv.ddsAh. the place I never bothered to check, thanks! 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted January 17, 2008 Share Posted January 17, 2008 Any ETA on when this incredible night mod will be released? 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted January 17, 2008 Share Posted January 17, 2008 Is this mod going to be something I can select for a msn or if I install am I going to have to play all my msns at night? 0 Quote Link to comment Share on other sites More sharing options...
cobrabase Posted January 17, 2008 Share Posted January 17, 2008 Most likely after you activate it ALL of your missions will be at night. Don't panic though... it might be easier than you think to revert back to normal if the builders make it compatible with a mod-enabler. 0 Quote Link to comment Share on other sites More sharing options...
MajorMagee Posted January 18, 2008 Author Share Posted January 18, 2008 Yes, it's all or nothing, and I use JSGME to manage the installation process.I'll see if I can pull the last of it together this weekend, and then try to figure out how to deliver it since it's so big. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.