daskal Posted May 14, 2009 Share Posted May 14, 2009 Inspired by this baby: As seen on some OIF footages several M1's were not repainted to desert tan, only partially (TIS panels etc.). I think this combination looks pretty kick ass in desert setting. This skin is basically Dejawolfs woodland skin with vision blocks + sights added to it + few other things. - most of them were shamelesly stolen from Fabfire's and Rougesnakes skins I just dont know how big that filter in the back should be - should it cover the whole panel surface or be smaller? Here are the two "variants" what do you think? On this one the filter on the back is smaller: So which one shall it be? 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted May 14, 2009 Share Posted May 14, 2009 i'm a big fan of the mixed camo between the panels and the NATO woodland. but, i like the smaller, more subtle version of the panel a lot more .02 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted May 14, 2009 Share Posted May 14, 2009 I just dont know how big that filter in the back should be - should it cover the whole panel surface or be smaller? Here are the two "variants" what do you think??BTW - that's an IR recognition panel, not a filter. Just like the plates on the turret front, it's an IFF tool.I believe it should be the same size as the ones on the side of the turret, as they are all the same part. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted May 14, 2009 Share Posted May 14, 2009 Neat skin Dask, I like the smaller IR panel. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 14, 2009 Author Share Posted May 14, 2009 Thx - It's been submitted to the DL section (with the smaller IR) 0 Quote Link to comment Share on other sites More sharing options...
Fabfire Posted May 15, 2009 Share Posted May 15, 2009 Great M1 skin, Daskal! Beautiful... 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted May 18, 2009 Share Posted May 18, 2009 The biggest panel looks the best in my opinion. To add realism wouldnt it be cool to also eddit the panels on the side and back of the turret in TIS as well? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 18, 2009 Author Share Posted May 18, 2009 Like this? TIS image with panels (on the front, side and on the back) attached, just unzip it into: ...Documents and Settings\Username\My documents\eSim Games\Steel Beasts\mods\textures\tis M1A1 tis with IR panels.zip 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted May 18, 2009 Share Posted May 18, 2009 Nice touch Dask. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 18, 2009 Author Share Posted May 18, 2009 While I was at it I added up the IR panels in TIS view to go with CZ Studios Bradley skins: 0 Quote Link to comment Share on other sites More sharing options...
oscar19681 Posted May 18, 2009 Share Posted May 18, 2009 Dude thats sexy. Great job daskal! i,m almost afraid to ask but could you make some more screenies opf this skin? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 19, 2009 Author Share Posted May 19, 2009 Dude thats sexy. Great job daskal! i,m almost afraid to ask but could you make some more screenies opf this skin? Here you go - 10 mins of raw footage from a sce: 0 Quote Link to comment Share on other sites More sharing options...
andym Posted May 19, 2009 Share Posted May 19, 2009 Is that a "stock" version?Or has it got an explosion mod added?i only ask as the explosions are cool! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted May 19, 2009 Members Share Posted May 19, 2009 Keep in mind, the CIPs can just as well be rotated to reflect a cold sky, so one might want to create a thermal texture variation with black spots. 0 Quote Link to comment Share on other sites More sharing options...
DUKE Posted May 22, 2009 Share Posted May 22, 2009 Thats ok 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted July 9, 2009 Author Share Posted July 9, 2009 Keep in mind, the CIPs can just as well be rotated to reflect a cold sky, so one might want to create a thermal texture variation with black spots.Question: how do tohse CIPs appear in RL when viewed through TIS? As black (cold) or as bright(hot) spots? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 9, 2009 Share Posted July 9, 2009 (edited) Well as I understand it they act like mirrors in the thermal spectrum, so if pointed up they appear 'cold' (most of the time) as they reflect the ambient heat of the sky, which is a lot cooler than the earth.And if pointed down they would match the ground's appearance, because they are then reflecting the ambient heat of the ground.So, it follows:CIPs pointing up they appear 'cold' Turret Side CIPs pointing down would appear 'warm' Turret Rear CIP pointing down would appear 'hot' (engine casing)Turret Front CIP (if attached) is fixed in the up position, so would always appear 'cold'Oh, while I think of it, the theatre of operations would play a part in this.But i'm not sure if SB has a series (woodland, desert, winter) of TIS images for this.I.E Desert would have hot vehicles glowing in TIS as they have absorbed a lot of ambient radiation. (40 C + temperatures)Winter vehicles would appear solid black almost, as the air around them is pretty cold, discounting the engine, of course. Edited July 9, 2009 by Hedgehog TOA 0 Quote Link to comment Share on other sites More sharing options...
Panzerschutze Posted July 9, 2009 Share Posted July 9, 2009 The CIP panels work by having a reverse polarity tape on one side and nothing on the other. This allows you to have them off or on depending which side you have exposed. The polarity tape will show the opposite of whatever polarity you have selected in your TIS/FLIR. So if you have white hot the panel will show up black and vic versa if you have black hot selected. Now the reason the panels have an accordion appearance is that if you look at the tape through thermals at around a 90 degree angle the tape does not work or works very poorly. This accordion shape prevents or lessens this from happening if you are at the same level as the vehicle you are looking at. 0 Quote Link to comment Share on other sites More sharing options...
congo Posted July 9, 2009 Share Posted July 9, 2009 Combat Identification Panels The Current Quick Fix Combat Identification Program began in December 1992 when Captain David Jessup, 4th Infantry Division (M), submitted a suggestion through the Army Ideas for Excellence Program (AIEP) to use thermal tape for combat identification. As a result of Captain Jessup's suggestion, the AMC Special Assistant for Combat Identification (SACID) commenced with technical and field testing to determine the utility of thermal tape in Combat ID for combat and combat support ground vehicles. In coordination with platform Program Managers, TRADOC, TECOM and AMSAA, a thermal tape/panel design was selected for each weapon platform that provided performance out to the maximum effective range of currently fielded direct fire weapons. The Combat Identification Panel has one primary component - a flat or venetian style panel approximately (1/8" thick x 24" high x 30" long) covered with a low emissivity thermal tape. The panels are installed flat against the vehicles' exterior shell (with velcro) or placed insided a bracket adapted to hang on the vehicles exterior. CIPs can be mounted in an operational, thermal tape out, or reversed to a nonoperational, Chemical Agent Resistant Coating (CARC) paint side out, mode. When viewed through FLIR thermal sensors, the CIP shows up as a contrasting cold spot on the hot target image. In the engagement process, a gunner would use this contrast to determine if the targeted vehicle is friendly or unknown. Tests show that the use of CIPs serviceability affect the image gunners see through their thermal sights. The CIP is mounted to provide all aspect coverage, however, terrain features, such as trees and other vegetation, proper defilade firing positions, and other obstacles will break up the thermal image of any vehicle. A total of 5,824 thermal panel sets were fielded by 2QFY96. Each vehicle has from three to five panels and each panel has its own part number and National Stock Number (NSN). Each vehicle has a overall set NSN for the green or tan vehicle configuration. Combat identification panels will be produced to meet contingency unit requirements. The XVIII Airborne Corps has established the fielding priority and therefore, identification panel production will be in accordance with that priority, i.e., Priority one - One brigade set for 1st Cavalry Division, Priority two - 24th Infantry Division (M) , Priority three - 82nd Airborne Division, Priority four - 101st Airborne Division, Priority five - remainder of 1st Cavalry Division, Priority six - 10th Mountain Division, Priority seven - 3rd Armored Cavalry Division. 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted July 10, 2009 Author Share Posted July 10, 2009 Jeez thx for the high level explanation guys - wasn't expecting it. I'll try to redo the TIS images for the CIPs accordingly. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 10, 2009 Share Posted July 10, 2009 We have no life. 0 Quote Link to comment Share on other sites More sharing options...
Panzerschutze Posted July 10, 2009 Share Posted July 10, 2009 You are right Hedgehog! We have no life. Been eating, drinking, sleeping and living tanks for the last 16 yrs. 0 Quote Link to comment Share on other sites More sharing options...
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