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daskal

M1A1 "Green Hornet" OIF skin

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Inspired by this baby:

real-1.jpg

As seen on some OIF footages several M1's were not repainted to desert tan, only partially (TIS panels etc.). I think this combination looks pretty kick ass in desert setting. This skin is basically Dejawolfs woodland skin with vision blocks + sights added to it + few other things. - most of them were shamelesly stolen from Fabfire's and Rougesnakes skins :D

v1-1.jpg

I just dont know how big that filter in the back should be - should it cover the whole panel surface or be smaller? Here are the two "variants" what do you think?

v2-1.jpg

On this one the filter on the back is smaller:

v1-2.jpg

So which one shall it be?

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i'm a big fan of the mixed camo between the panels and the NATO woodland. but, i like the smaller, more subtle version of the panel a lot more ;)

.02

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I just dont know how big that filter in the back should be - should it cover the whole panel surface or be smaller? Here are the two "variants" what do you think??

BTW - that's an IR recognition panel, not a filter. Just like the plates on the turret front, it's an IFF tool.

I believe it should be the same size as the ones on the side of the turret, as they are all the same part.

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The biggest panel looks the best in my opinion. To add realism wouldnt it be cool to also eddit the panels on the side and back of the turret in TIS as well?

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While I was at it I added up the IR panels in TIS view to go with CZ Studios Bradley skins:

1-24.jpg

2-19.jpg

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Dude thats sexy. Great job daskal! i,m almost afraid to ask but could you make some more screenies opf this skin?

Here you go - 10 mins of raw footage from a sce:

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Is that a "stock" version?Or has it got an explosion mod added?i only ask as the explosions are cool!

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Keep in mind, the CIPs can just as well be rotated to reflect a cold sky, so one might want to create a thermal texture variation with black spots.

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Keep in mind, the CIPs can just as well be rotated to reflect a cold sky, so one might want to create a thermal texture variation with black spots.

Question: how do tohse CIPs appear in RL when viewed through TIS? As black (cold) or as bright(hot) spots?

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Well as I understand it they act like mirrors in the thermal spectrum, so if pointed up they appear 'cold' (most of the time) as they reflect the ambient heat of the sky, which is a lot cooler than the earth.

And if pointed down they would match the ground's appearance, because they are then reflecting the ambient heat of the ground.

So, it follows:

CIPs pointing up they appear 'cold'

Turret Side CIPs pointing down would appear 'warm'

Turret Rear CIP pointing down would appear 'hot' (engine casing)

Turret Front CIP (if attached) is fixed in the up position, so would always appear 'cold'

Oh, while I think of it, the theatre of operations would play a part in this.

But i'm not sure if SB has a series (woodland, desert, winter) of TIS images for this.

I.E Desert would have hot vehicles glowing in TIS as they have absorbed a lot of ambient radiation. (40 C + temperatures)

Winter vehicles would appear solid black almost, as the air around them is pretty cold, discounting the engine, of course.

Edited by Hedgehog
TOA

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The CIP panels work by having a reverse polarity tape on one side and nothing on the other. This allows you to have them off or on depending which side you have exposed. The polarity tape will show the opposite of whatever polarity you have selected in your TIS/FLIR. So if you have white hot the panel will show up black and vic versa if you have black hot selected. Now the reason the panels have an accordion appearance is that if you look at the tape through thermals at around a 90 degree angle the tape does not work or works very poorly. This accordion shape prevents or lessens this from happening if you are at the same level as the vehicle you are looking at.

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Combat Identification Panels

The Current Quick Fix Combat Identification Program began in December 1992 when Captain David Jessup, 4th Infantry Division (M), submitted a suggestion through the Army Ideas for Excellence Program (AIEP) to use thermal tape for combat identification. As a result of Captain Jessup's suggestion, the AMC Special Assistant for Combat Identification (SACID) commenced with technical and field testing to determine the utility of thermal tape in Combat ID for combat and combat support ground vehicles. In coordination with platform Program Managers, TRADOC, TECOM and AMSAA, a thermal tape/panel design was selected for each weapon platform that provided performance out to the maximum effective range of currently fielded direct fire weapons.

The Combat Identification Panel has one primary component - a flat or venetian style panel approximately (1/8" thick x 24" high x 30" long) covered with a low emissivity thermal tape. The panels are installed flat against the vehicles' exterior shell (with velcro) or placed insided a bracket adapted to hang on the vehicles exterior. CIPs can be mounted in an operational, thermal tape out, or reversed to a nonoperational, Chemical Agent Resistant Coating (CARC) paint side out, mode.

When viewed through FLIR thermal sensors, the CIP shows up as a contrasting cold spot on the hot target image. In the engagement process, a gunner would use this contrast to determine if the targeted vehicle is friendly or unknown. Tests show that the use of CIPs serviceability affect the image gunners see through their thermal sights. The CIP is mounted to provide all aspect coverage, however, terrain features, such as trees and other vegetation, proper defilade firing positions, and other obstacles will break up the thermal image of any vehicle.

A total of 5,824 thermal panel sets were fielded by 2QFY96. Each vehicle has from three to five panels and each panel has its own part number and National Stock Number (NSN). Each vehicle has a overall set NSN for the green or tan vehicle configuration. Combat identification panels will be produced to meet contingency unit requirements. The XVIII Airborne Corps has established the fielding priority and therefore, identification panel production will be in accordance with that priority, i.e., Priority one - One brigade set for 1st Cavalry Division, Priority two - 24th Infantry Division (M) , Priority three - 82nd Airborne Division, Priority four - 101st Airborne Division, Priority five - remainder of 1st Cavalry Division, Priority six - 10th Mountain Division, Priority seven - 3rd Armored Cavalry Division.

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Jeez thx for the high level explanation guys :D - wasn't expecting it. I'll try to redo the TIS images for the CIPs accordingly.

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