Moderators Volcano Posted December 29, 2008 Moderators Share Posted December 29, 2008 It would depend a lot on the scenery...To add to what Ssnake said, also keep in mind -- and this was proven to me recently -- that "towns" where map designers have placed buildings on top of other buildings to create a unique look and shape to buildings will especially cripple the frame rates. The more of these buildings that overlap, even in the slightest bit, the greater the frame rate loss will be. I recently played a scenario with a ton of buildings with none of them overlapping and the frame rate remained exceptional. It may be worth a look at some of the old maps... 0 Quote Link to comment Share on other sites More sharing options...
Wahrborg Posted December 29, 2008 Share Posted December 29, 2008 Yea thats right. It's also quite obvious that the combination of new graphics cards, steel beasts and windows vista does not work good at all many times. You might take, add or change around a bit in that combination, but fact is - something is messed up.Im having the problem, and there is alot of other users on the forum that has it to from what i can read in different threads. As i understand it, eSim's take on it is that it's the drivers thats not working good with SB, new graphics cards and Vista?Is there any work done from eSim to fix this, or do we wait for new GC drivers and/or service packs for Vista to fix it? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 29, 2008 Author Members Share Posted December 29, 2008 There's few things that we can do. We can complain at NVidia about the quality of their drivers (please try to be very specific about driver version, operating system, and eventually the kind of scene where a frame rate drop occurs; I have just received a report that with Vista, the GTX260, and driver version 180.something the frame rate usually is very high except with the thermal imager selected. If this is similar for you others as well, then this will give us a good clue about the nature of the problem).As a short-term solution we can only recommend that you try older drivers until you find a version with which the problem will go away. This is another important clue, if you can tell us which specific driver versions create trouble, and which ones work well. This will allow us to nail down the problem, and hopefully allow NVidia to avoid similar problems in the future. 0 Quote Link to comment Share on other sites More sharing options...
andym Posted December 29, 2008 Share Posted December 29, 2008 I am getting good frame rates with all at max,not windowed and on XP with the original drivers.Mind you i have a 2.33 dual core,4 gig RAM,2 x Nvidia GeForce 8700m GT 512Mb SLI.It does slow when theres incoming artillery but thats about the only thing that slows it up. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 29, 2008 Author Members Share Posted December 29, 2008 What's the specific driver version of yours? 0 Quote Link to comment Share on other sites More sharing options...
Full-Throttle Posted December 30, 2008 Share Posted December 30, 2008 I would not put all of the blame on nVidia (although they do deserve some of it).I think part of the problem is Vista, because I have an ATi 3870 and have frame rate issues like many people with nVidia cards are having, and the common link appears to be Vista. I have never tried running Steel Beasts on XP because I don't have it installed on my PC, but my frame rates are very inconsistent. They go from 60 to 12 depending on what scenery is being rendered. Trees, shrubs, buildings, smoke, and forests really seem to kill my frame rate.ATI 3870 512MBATI Catalyst 8.121280x1024No AA or AFVista SP1Steel Beasts Settings:Full ScreenTop two sliders at 90Bottom Slider at 40I am not looking for any help or responses, I just wanted to give some feedback on my experience with Steel Beasts, Vista, and ATi's current drivers. 0 Quote Link to comment Share on other sites More sharing options...
AlphaSierra Posted December 30, 2008 Share Posted December 30, 2008 FPS differs a lot and it is of course a result of how detailed the scenario and map is. I did some non scientific measurement on some of the scenarios that are shipped with SB and one of my own*:SCE: Hasty defence 01FPS: 8-20Terrainmap: N/A (sce pwd protected)SCE: Over the hill*FPS: 6-7Terrainmap: ScaniaSESCE: Are they attacking here FPS: 50-62Terrainmap: Range mod1SCE: Habighorst attackFPS: 6-20Terrainmap: BeedenbostelSCE: Deliberate assault 01FPS: 28-62Terrainmap: Bowlingalley3SCE: Battle of 73 eastingFPS: 55-60Terrainmap: N/A (sce pwd protected)SCE: Border patrolFPS: 22-62Terrainmap: Revingehed_terrAre there someone willing to test the same scenarios so that we can compare the framrates?------------------SB settings------------------Full screenStandard settings for ground clutterZ Buffer size: 24 bitRefresh V-sync: onRes: 1280 x 1024 x 32------------------System Information------------------Operating System: Windows Vistaâ„¢ Ultimate x64 (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)Processor: AMD Athlon 64 X2 Dual Core Processor 5200+ (2 CPUs), ~2.6GHzMemory: 4094MB RAMDirectX Version: DirectX 10DxDiag Version: 6.00.6001.18000 64bit Unicode---------------Display Devices---------------Card name: NVIDIA GeForce 9800 GT Manufacturer: NVIDIADisplay Memory: 2289 MBDedicated Memory: 497 MBShared Memory: 1791 MBCurrent Mode: 1600 x 1200 (32 bit) (60Hz)Monitor: Generic PnP MonitorDriver Version: 7.15.0011.8043 (English)DDI Version: 10Driver Attributes: Final RetailDriver Date/Size: 10/23/2008 07:42:00, 8540160 bytes 0 Quote Link to comment Share on other sites More sharing options...
andym Posted December 30, 2008 Share Posted December 30, 2008 What's the specific driver version of yours?If you mean mine its 6.14.11.5675 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted July 22, 2009 Share Posted July 22, 2009 I want to upgrade my AGP card (a GeForce 5....something) and now have the opportunity to buy a Radeon X1600 XT 256 MB (it is in your list) or a slightly more expensive Radeon X1950 Pro 512MB (you put the X1900 instead in the list). Which one would you recommend me?Cheers,Panta 0 Quote Link to comment Share on other sites More sharing options...
ChuikovChambered Posted July 22, 2009 Share Posted July 22, 2009 You should go for the X1950 Pro. Faster specs and double the memory are worth a small jump in price, especially for a jump from 256 megabytes to 512. 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted July 22, 2009 Share Posted July 22, 2009 Roger wilco, tx! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 22, 2009 Author Members Share Posted July 22, 2009 I agree with CC. 0 Quote Link to comment Share on other sites More sharing options...
Cpl_Punishment Posted July 23, 2009 Share Posted July 23, 2009 The X1950 Pro is PCI Express not AGP. 0 Quote Link to comment Share on other sites More sharing options...
Crusty Posted July 23, 2009 Share Posted July 23, 2009 I have an AGP version in my old pc, they must have done both versions. 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted July 23, 2009 Share Posted July 23, 2009 The X1950 Pro is PCI Express not AGP.Probably there are versions both for AGP and PCI. This particular one I bought thru Amazon and is for the AGP bus, 8x, probably one of the last versions for that interface. 0 Quote Link to comment Share on other sites More sharing options...
Cpl_Punishment Posted July 24, 2009 Share Posted July 24, 2009 'I see', said the blind man. 0 Quote Link to comment Share on other sites More sharing options...
Panta Posted August 17, 2009 Share Posted August 17, 2009 Got my new graphic card, a Radeon X1950 PRO 256MB AGP. My system: Pentium IV, Intel 2.9 GZ XP SP 2 2GB Ram Installed the card and the last driver. SBP set at 1280x1024 16 bit, ground detail 50% aprox, the rest at 100% Frame rates: Open ground or sparse trees: 60 Amid dense woods: 25-30 Not bad at all, isn't it? Cheers, Panta 0 Quote Link to comment Share on other sites More sharing options...
Whisky-Delta Posted October 14, 2009 Share Posted October 14, 2009 I must say i have very variable frame rates with my system. XPS 420EVGA 260 GTXQ66004GM RAM300gb RAID 0 Hard DrivesI went into the graphics setting and ramped up the details setting to 100 for all three sliders, in the belieif becuase i ca handle Crysis Warhead and High detail settings, at 1680x1050 i would never see the frame drop below 60fps. Also with it being simulation software desgined for the military (who notriously have accient computers) i thought it would fly. However i found in some mission i was dipping to around 5 - 10fps.I have since juggled around the slidders and now i dont go below 25 - 30 but i just find it a bit supprising. I running 190.38 driver, FYI, but so you know with the frame being sorted it doesnt detract from the pure quality of the sim, but i thought i would post my findings.RegardsWhisky 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted May 22, 2010 Share Posted May 22, 2010 I'm having graphics issues... A horizontal shudder while scanning through the gunners sight. Every second or so, it jumps. Framerate seem high. Looks similar to no vsync, but I can't figure it out.Core i7 720QM8 Gigs RAMRadeon Mobility 5870 (1 Gig) 0 Quote Link to comment Share on other sites More sharing options...
OnAlienware Posted May 25, 2010 Share Posted May 25, 2010 Any takers? I'd like to get this sorted out. 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted May 25, 2010 Share Posted May 25, 2010 No answers here, but I'll be watching the thread as I have the same issue since moving to my new PC - Quad-core 9650, 4GB, GTX275, Win-7 64 bit. I have phenomenal frame rates, even with detail cranked way up but I too get a burp when scanning around. It catches for just a half-second, then moves on with a small jump.I've been unable to solve or reduce it. Detail settings make no difference, nor is it vehicle or gunsight specific. Next thing for me is to try configuring a RAMdisk for the game directories and see if that makes any difference. I may also go buy a spare hard disk and try installing XP again just to see if it goes away. I did not have the problem on my old XP PC but it was out of date graphically, supporting only AGP not PCI-E. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 6, 2010 Author Members Share Posted June 6, 2010 Any takers? I'd like to get this sorted out.I bet... but I don't haven an answer. Has it always been like this? Or just recently? 0 Quote Link to comment Share on other sites More sharing options...
Stanny Posted June 6, 2010 Share Posted June 6, 2010 My GPU (HD4870X2 2GB with Catalyst 10.5) has got somewhat of "locked" 16X AA performance.That means that each time I set antialiasing below 16X I will get lot's of parallel horizontal line shaped graphics anomalies on the sky and farthest terrains. Neither AF, nor mipmapping or forced vertical sync and any change in SB Pro PE graphics settings affect this.Only 16X antialiasing gives the correct picture. 0 Quote Link to comment Share on other sites More sharing options...
Administrators Sean Posted June 6, 2010 Administrators Share Posted June 6, 2010 What version? At one point we were writing the aar every few seconds. Paired with a virus scanner that was checking the file constantly, I could see this happening.I'm having graphics issues... A horizontal shudder while scanning through the gunners sight. Every second or so, it jumps. Framerate seem high. Looks similar to no vsync, but I can't figure it out.Core i7 720QM8 Gigs RAMRadeon Mobility 5870 (1 Gig) 0 Quote Link to comment Share on other sites More sharing options...
Stanny Posted June 6, 2010 Share Posted June 6, 2010 What version? At one point we were writing the aar every few seconds. Paired with a virus scanner that was checking the file constantly, I could see this happening.SB Pro PE 2.483I have exactly the same issue you quoted in other guy's post not only in GPS but also in F8 observer mode. It can be fixed only by setting AA to 16X value in Catalyst Control Center. My PC handles 16X AA normally without performance decrease so that is not a problem in my case.I just wanted to let the developers know that 4870 and possibly 5XXX series graphics cards (as they share the same Catalyst drivers) might treat SB Pro PE this way. 0 Quote Link to comment Share on other sites More sharing options...
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