Scorpius Posted June 14, 2009 Share Posted June 14, 2009 Anyone need some containers? ISOcontainers.rar 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 14, 2009 Share Posted June 14, 2009 Nice Scorp!One of the guys was looking for a Hesco bastion skin for the ISO containers. Any chance you could whip something up? 0 Quote Link to comment Share on other sites More sharing options...
Scorpius Posted June 14, 2009 Author Share Posted June 14, 2009 Nice Scorp!One of the guys was looking for a Hesco bastion skin for the ISO containers. Any chance you could whip something up?Thanks Tac! Sure, I'll see what I can dig up... 0 Quote Link to comment Share on other sites More sharing options...
Scorpius Posted June 14, 2009 Author Share Posted June 14, 2009 Here's a quickie.... Hesco Bastion.rar 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 14, 2009 Share Posted June 14, 2009 Damn, fast and efficient! 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted June 15, 2009 Share Posted June 15, 2009 I'll say, I just started work on those! Damn... 0 Quote Link to comment Share on other sites More sharing options...
Furia Posted June 15, 2009 Share Posted June 15, 2009 Wonderful!! Thanks!!! I use to place containers a lot on my scenarios and those would be very handy 0 Quote Link to comment Share on other sites More sharing options...
companyteam Posted June 15, 2009 Share Posted June 15, 2009 Scorpius, you are a wonder!!! These'll be very handy in some of our "security" scenarios!Thanks. 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted June 15, 2009 Share Posted June 15, 2009 I fooled around with it a while back. Found this sweet page: http://homepage3.nifty.com/container/20d-1-E.htm Pages, and pages of them. Its a site for scale train guys. I did this one, its just 2 bad you have to pic one... 0 Quote Link to comment Share on other sites More sharing options...
Fabfire Posted June 15, 2009 Share Posted June 15, 2009 Excellent, Scorp! Lots of variety, too! :thumbup: Nice find, RogueSnake - even more variety... Any chances of a new M1 skin in a foreseeable future? :1: 0 Quote Link to comment Share on other sites More sharing options...
congo Posted June 15, 2009 Share Posted June 15, 2009 Some more possibilities for the ISO container 0 Quote Link to comment Share on other sites More sharing options...
andym Posted June 15, 2009 Share Posted June 15, 2009 Excellent stuff congo,just the sort of thing i was looking for. 0 Quote Link to comment Share on other sites More sharing options...
Scorpius Posted June 15, 2009 Author Share Posted June 15, 2009 I fooled around with it a while back. Found this sweet page:http://homepage3.nifty.com/container/20d-1-E.htmPages, and pages of them. Its a site for scale train guys.I did this one, its just 2 bad you have to pic one...Yeah man, that's how I did mine, modified a texture from a TTX well car from Microsoft Train Simulator. Various logos and graffiti found elsewhere. 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted June 16, 2009 Share Posted June 16, 2009 I also thought of doing a camo one sorta like congo's. With maybe a window in it, and barracuda net. Militarys covert these containers for all sorts of purposes. My Idea was to use the camo one as control centers for UAV's. And have the UAV destroyed if they are. One could also use it as HQ's for COM net, and have map updates lost if destroyed.Again, a lot of uses, we need more than one. The sand bag, or wall idea is one of the best.I've pushed for multiples of this object in game, with different textures. And it is something they would like to do, just have to find the time. This thread just re-enforces my statement that, "If you give us the models, the textures will come"Really amazing when you think about it. All the things you can simulate with a simple box. 0 Quote Link to comment Share on other sites More sharing options...
Scorpius Posted June 16, 2009 Author Share Posted June 16, 2009 I also thought of doing a camo one sorta like congo's. With maybe a window in it, and barracuda net. Militarys covert these containers for all sorts of purposes. My Idea was to use the camo one as control centers for UAV's. And have the UAV destroyed if they are. One could also use it as HQ's for COM net, and have map updates lost if destroyed.Again, a lot of uses, we need more than one. The sand bag, or wall idea is one of the best. I've pushed for multiples of this object in game, with different textures. And it is something they would like to do, just have to find the time. This thread just re-enforces my statement that, "If you give us the models, the textures will come" Really amazing when you think about it. All the things you can simulate with a simple box. I agree. I spent the evening on a version that looks somewhat old, forgotten and neglected, like it sat at the end of a abandonded motorpool for 25 years.... I'm going to spend more time on the Hesco Bastion and whatever else I can come up with. 0 Quote Link to comment Share on other sites More sharing options...
Fabfire Posted June 16, 2009 Share Posted June 16, 2009 This one is beautiful, Scorp! 0 Quote Link to comment Share on other sites More sharing options...
Scorpius Posted June 16, 2009 Author Share Posted June 16, 2009 This one is beautiful, Scorp! Thanks Buddy! :diable: Here is the Hesco Bastion given the ol' once over...... I'm going to post a package of all the variations soon. 0 Quote Link to comment Share on other sites More sharing options...
Fabfire Posted June 16, 2009 Share Posted June 16, 2009 Looking forward to it! :thumbup: 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 16, 2009 Share Posted June 16, 2009 lol, I was waiting on RS to comment before i did...they look great! hell, the sandbags are wüderbahr!sc3e designers, please fill them or they are just another .5mm peice of light armor to punch right through. 0 Quote Link to comment Share on other sites More sharing options...
hussar11 Posted June 16, 2009 Share Posted June 16, 2009 working on a blank onegive me another day or so to finish 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 16, 2009 Share Posted June 16, 2009 sce designers, please fill them or they are just another .5mm peice of light armor to punch right through.Er, How? 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted June 16, 2009 Share Posted June 16, 2009 Er, How?On the obstacles menu when placing them - options in the right click context menu - three types:Air FilledOffice/Accomodation (default?)Sand FilledOnly Sand Filled have a meaningful protection level.You can band select groups, shift-leftclick to add singles or ctrl-leftclick to remove elements and then assign container type from the right click menu. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 16, 2009 Share Posted June 16, 2009 Hmm, I did not know that.But then I always use the map editor to place my iso containersWhat value do ones placed in the map editor have? 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted June 16, 2009 Share Posted June 16, 2009 Hmm, I did not know that.But then I always use the map editor to place my iso containers What value do ones placed in the map editor have? Pretty much bugger all. By comparison M791 did nothing in the same situation against sand-filled obstacles. 35mm APFSDS is the lowest calibre ammunition that will reliably penetrate at 90 degrees and short ranges - higher obliquity will require more penetration. 40mm APFSDS is marginal for the 140mm penetration variants, but the 40mm slpprj 90LK/05 is equal to the 35mm APFSDS round. Longer ranges will require correspondingly more excess penetration to defeat the obstacle and a target behind it - tests at ~100-150m This makes the Sand Filled obstacle a useful protection as it is equivalent to or better than the side armour of an MBT hull. 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 16, 2009 Share Posted June 16, 2009 (edited) it's best to place them in the mission editor, obviously :biggrin: Actually, it annoys me to see them on a map when placed on the map editor. but, i get over it. looking awesome Scorpius! are we getting a whole package of these one day? Edited June 16, 2009 by Hackworth MAP editor...not mission editor :) 0 Quote Link to comment Share on other sites More sharing options...
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