Scorpius Posted June 16, 2009 Author Share Posted June 16, 2009 Thanks Hackworth, she's uploaded and ready for download. 6 different flavors for the time being. :sonic: 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted June 16, 2009 Share Posted June 16, 2009 it's best to place them in the mission editor, obviously :biggrin:Actually, it annoys me to see them on a map when placed on the mission editor. but, i get over it. looking awesome Scorpius! are we getting a whole package of these one day? They are only visible in the same way as minefields or other obstacles - red 'elements' shown on the red map, blue ones on the blue map. Just make sure that you place 'enemy' ISO containers using the correct 'side'. 0 Quote Link to comment Share on other sites More sharing options...
Wardog Posted June 16, 2009 Share Posted June 16, 2009 Will get some of these, will be useful, excellent stuff. 0 Quote Link to comment Share on other sites More sharing options...
pongo Posted June 16, 2009 Share Posted June 16, 2009 Those look great!How about a couple of 'porta-cabin' variants? 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 16, 2009 Share Posted June 16, 2009 They are only visible in the same way as minefields or other obstacles - red 'elements' shown on the red map, blue ones on the blue map.Just make sure that you place 'enemy' ISO containers using the correct 'side'.i didn't mean "seeing" them on the map. my bad. i meant to say that i didn't like seeing them dropped on a map in the map editor. i prefer them placed in the scenario from the mission editor for the reasons you state as well as the fact you can "fill" them.i should never post before noon without coffee. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 16, 2009 Share Posted June 16, 2009 My Idea was to use the camo one as control centers for UAV's. And have the UAV destroyed if they are. One could also use it as HQ's for COM net, and have map updates lost if destroyed.An interesting idea, but how would you script that? 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 16, 2009 Share Posted June 16, 2009 it's a UAV. i bet if you:destroy if (engine): unit (inside of the container, computer owned so it doesn't move around) is destroyed.then that baby would crash and burn. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 16, 2009 Share Posted June 16, 2009 Never thought about putting a unit inside the container, great idea! 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 16, 2009 Share Posted June 16, 2009 oooooo even better. make sure that unit inside the CONEX is set to "kill if hit" that way the player doesn't have to put 10 rounds into it. i imagine a CONEX hit by a HEAT round would explode like that T-72 in the Javelin video... well, maybe if you put a couple pounds of C4 inside. COAX would decimate anyone inside. those walls are like 1mm thick. 0 Quote Link to comment Share on other sites More sharing options...
ChuikovChambered Posted June 16, 2009 Share Posted June 16, 2009 it's a UAV. i bet if you:destroy if (engine): unit (inside of the container, computer owned so it doesn't move around) is destroyed.then that baby would crash and burn.I can confirm that, a UAV will be considered destroyed if it hits the ground following engine destruction. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted June 16, 2009 Share Posted June 16, 2009 Not to rain on your parade, but...Wouldn't it be simpler to crash the UAV when the personnel inside the 'control centre' is destroyed? Putting an unit in a container is a neat idea, and allows you to script things based on the possible 'destruction' of the container, but since there's already personnel present (I assume!?) why go the extra length? No personnel in control centre=no UAV control=crash-RumpContainers look very cool, btw! 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted June 16, 2009 Share Posted June 16, 2009 Not to rain on your parade, but...Wouldn't it be simpler to crash the UAV when the personnel inside the 'control centre' is destroyed? Putting an unit in a container is a neat idea, and allows you to script things based on the possible 'destruction' of the container, but since there's already personnel present (I assume!?) why go the extra length? No personnel in control centre=no UAV control=crash-RumpHe is. The code fragment was the "damage if" command for the UAV. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 16, 2009 Share Posted June 16, 2009 but since there's already personnel present (I assume!?) There isn't by default, so you'd have to add a dude in the editor, and drop him in the box. 0 Quote Link to comment Share on other sites More sharing options...
rump Posted June 16, 2009 Share Posted June 16, 2009 Ah, ok, the control centre consists of just 1 container... doh!I was thinking of a setup more like a base, with the containers just as walls.But now I get it. (goes to bed...)-Rump 0 Quote Link to comment Share on other sites More sharing options...
congo Posted June 18, 2009 Share Posted June 18, 2009 I also thought of doing a camo one sorta like congo's. With maybe a window in it, and barracuda net. Militarys covert these containers for all sorts of purposes. My Idea was to use the camo one as control centers for UAV's. And have the UAV destroyed if they are. One could also use it as HQ's for COM net, and have map updates lost if destroyed.Again, a lot of uses, we need more than one. The sand bag, or wall idea is one of the best.I've pushed for multiples of this object in game, with different textures. And it is something they would like to do, just have to find the time. This thread just re-enforces my statement that, "If you give us the models, the textures will come"Really amazing when you think about it. All the things you can simulate with a simple box.RogueYou,re right about the simple box. If Al and crew could do several different scale boxes and the option to stack. You could do everything from palletized supplies to bunkers. The basic building block so to speak. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted June 18, 2009 Share Posted June 18, 2009 It'd be like Lego for grown men. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 19, 2009 Share Posted June 19, 2009 Virtual Lego, that you can blow up.With tanks. :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
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