Hedgehog Posted June 30, 2009 Share Posted June 30, 2009 When a unit loses its leader the call sign of the unit changes, does this in anyway affect the AI control logic of the units actions that were planned before it loses the leader?Well more to the point, its not the unit that loses the leader, in question, but the other units on the field that rely on the leaderless unit top be somewhere.E.G. 1/A and 2/A are AI controlled, and perfoming a leapfrog advance.1/A loses its platoon leader and becomes callsign 4/1/A, does 2/A continue as normal? Or does it wait at the next waypoint for intact 1/A callsign to arrive? 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 30, 2009 Share Posted June 30, 2009 have you tested it? i'm pretty damn sure you're okay with a lost leader. now, if the leader loses his driver...show stopper for the platoon. Plt Ldr's vehicle stops, the platoon stops with him. in the meantime, they all die in place like good AI vehicles. 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 30, 2009 Share Posted June 30, 2009 yea, you're good. TESTER attached. Play from the mission editor in red. Blue is blind. Blue will advance to waypoint 2 after sitting on waypoint 1 for 30 seconds. Blue is a 3 vehicle platoon. shoot the guy in the middle of the wedge formation before they reach the 1st waypoint. TESTER.rar 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 30, 2009 Author Share Posted June 30, 2009 Cheers I'll try it out.Hey, Hack I've got a real doozie of a mission for ya.Need to tweak it here and there. Upload in a mo.The AI battle in the east has the issue, but you'll have fun. :sonic: 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 30, 2009 Share Posted June 30, 2009 i can't wait :biggrin:if you have any other issues, let me know. if you need a tester, here i am. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 30, 2009 Author Share Posted June 30, 2009 Here we go, bear in mind its still bit of a work in progress, tank battle in the east needs finishing. Oh and twigged why it didn't 'work' it wasn't a callsign it was a whole (AI) unit that got wiped out. Ooops :c: TD GDI Assualt NOD FCP ver 1-0.zip 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted June 30, 2009 Share Posted June 30, 2009 ...Oh and twigged why it didn't 'work' it wasn't a callsign it was a whole (AI) unit that got wiped out. Ooops :c: well, that will do it just DL'd will get back to you. mind if i take a look at your battle in the east in the editor and recommend? post my first crack at the mission, of course. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 30, 2009 Author Share Posted June 30, 2009 Ah, heres an updated eastern battle version. Edit: 1/B, the leg to check point 9 should be set to assualt and top speed. I'll PM you the password if you want it badly enough. Night TD GDI Assualt NOD FCP ver 1-1.zip 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted July 1, 2009 Share Posted July 1, 2009 roflmao.... i just opened this up to take a look...maybe i'll play it in a few minutes, or go to sleep i thought when i read:"Nod has been pissing us off in this region for the past 6 months."that's my kind of mission! roflmao. i'm playing it as soon as i get some breakfast and coffee. LOL :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted July 1, 2009 Author Share Posted July 1, 2009 Well I got the battle in the east nailed to a tee. :biggrin: Tis SB Awesomeness. Video to follow, need to download Fraps. Just the player mission to sort out now. 0 Quote Link to comment Share on other sites More sharing options...
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