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Repair if for radio has issues


Tacbat

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I tried creating a situation where the radios would be damaged, then repaired after a certain time. It doesn't seem to work though. I set up a quick scenario with trigger 1 to damage the radios, and trigger 2 to repair them. Trigger 1 works, but trigger 2 doesn't. The red "Radio" message at the top right of the screen remains, but seems to go transparent. Also, if you try giving the vehicles a new route, the waypoint also goes transparent, and you aren't able to adjust the waypoint's position.

Kinda weird, so I thought that I'd mention it. Scenario attached v2.460:

One_rar.5b3455ad0d4f3df8cd31653574611ca7

One.rar

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you still need the first trigger.

While playing the scenario:

  • select trigger1 (e.g. in the map) -> radio damaged
  • deselect trigger1 (in the map) -> nothing happens
  • select trigger2 -> radio repaired
  • deselect trigger2 -> nothing happens
  • select trigger1 (e.g. in the map) -> radio damaged
  • deselect trigger1 (in the map) -> nothing happens
  • ...

you can do this again and again...

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OK, but if I deactivate the first trigger, how do I damage the radios in the first place?

While trigger 1=true, radio damage.

While trigger 2=true, repair radio damage

but, while trigger 1=true, radio damage...

If you set, then unset trigger 1, the radios will be damaged once, but on repair will remain functional.

If you leave trigger 1 active, then without further conditions it will kill the repaired radio immediately.

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