Koen Posted August 15, 2009 Share Posted August 15, 2009 (edited) I have some idea's to make a scenario, maybe SP, probably MP.Being new to MP, I wonder if are there maybe some princples I should take into account to build an MP-scenario ?* Like: given limitations of bandwith, is there a max. number of units to be used ?* Or certain map-types to be avoided: cities I guess ?* How many ppl show up on an average MP-evening (with nothing planned beforehand) - in Europe ?* More important: in MP what should the max. number of vehicles per player ?* Also important: Are units that are spawned in-game or become playercontrolled (from computercontrolled) accessible to the players ? (although they were not allocated to anyone in the Assembly Area) ?* Other stuff ?THX,Koen Edited August 15, 2009 by Koen 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 15, 2009 Share Posted August 15, 2009 I would be careful with builtup areas as they can reduce framerates on less capable computers. 0 Quote Link to comment Share on other sites More sharing options...
GH_Lieste Posted August 15, 2009 Share Posted August 15, 2009 Particularly, beware of making large buildings using overlapping smaller buildings - this appears to cost a lot in frame rates on some machines. 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted August 15, 2009 Share Posted August 15, 2009 A lot of dismounted infantry might cause issues. I believe that the line of sight calculations consider individual troops, and rifle squads have 6 men each. That causes a lot of data being passed back and forth when there is a heavy dismounted presence on the map.Unless you're writing something specifically for TGIF, intend to keep the number of players to limit of 8. 0 Quote Link to comment Share on other sites More sharing options...
ShotMagnet Posted August 15, 2009 Share Posted August 15, 2009 Some basic rules of thumb:The more infantry, the more troubleThe more buildings, the more troubleThe more helicopters, the more troubleSome of it has to do with animation, and the fact that said animation has to be passed between eight or more computers (which might themselves have certain limitations). Some of it has to do with host data-processing capacities (regarding LOS computations, animation, etc). And the fact that your mission might be talking to eight or more computers.Some of it has to do with ping. The more-distant the player, the higher the ping.Think of it as holding a conversation, between people of maybe-dissimilar languages, which has to be held to the speed of the slowest speaker. Refer again to the rules of thumb.Shot 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted August 15, 2009 Author Share Posted August 15, 2009 Thank you, gentlemen.What about this last one ?* Also important: Are units that are spawned in-game or become playercontrolled in-game accessible then to the MP-players ? (so although they were not allocated to anyone in the Assembly Area) ?Rgds, K 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 15, 2009 Share Posted August 15, 2009 Yes, but you knew that from testing it in the ME. :wink: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 15, 2009 Members Share Posted August 15, 2009 Spawned troops will be owned by CO/A, or the highest ranked unit of each side. If that units is not under the ownership of a player you're out of luck. 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted August 16, 2009 Share Posted August 16, 2009 Please name the type of mission it is in the title. (COOP)(H2H)(SP)Make it easy on us. Some of us are into the hundreds of mission files. Fancy names can be remembered, the type of mission is often not. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted August 16, 2009 Author Share Posted August 16, 2009 Spawned troops will be owned by CO/A, or the highest ranked unit of each side. If that units is not under the ownership of a player you're out of luck.-> Idem for computercontrolled units that become playercontrolled mid-game ?(I'm actually not sure that this can be tested during an offline-session ?) 0 Quote Link to comment Share on other sites More sharing options...
GaryOwen Posted August 16, 2009 Share Posted August 16, 2009 If you want to test something like this online, hang out in TS for awhile. Someone ought to be willing to give you a couple minutes to check it out. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 16, 2009 Members Share Posted August 16, 2009 -> Idem for computercontrolled units that become playercontrolled mid-game ?Yes. 0 Quote Link to comment Share on other sites More sharing options...
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