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Reloading time bug in 2.483


rump

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I know, quick to report, but after seeing this in a mission I've created I tested it in another scenario with 4 platoons, 1x Leopardo 2E, 1x Leopard 2A4, 1X M1A1 and 1x Pizarro. All platoons where fully depleted of their main ammo, ready and stored. Below are the reload times:

[03:02] M1A1 Reloaded

[03:07] Leopardo 2E reloaded

[03:07] Leopard 2A4 Reloaded

[04:15] Pizarro reloaded

For the tanks, this used to be about 11 minutes. I can't find anything in the release notes relating to reloading times.

Attached is the used test scenario.

Cheers and thanks for all the work...

-Rump

reload_zip.a96ae05046c2245e6c1dc6dfd8aef

reload.zip

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  • 4 weeks later...
I had a chance to witness a hasty reload yesterday. I love it! Those guys must be tossing the rounds directly into the bustle rack. :)

KT: "gimme a sitrep on when you're reloaded"

Me: "wilco."

Me: "shit! i'm done! on the way!"

i completely forgot about this bug until yesterday. awesomeness, pure unadulterated awesomeness.

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