Hase Posted September 4, 2009 Share Posted September 4, 2009 Possible bug: Pizarro 30mm HE not exploding on ground impact anymore.Effect on infantry only by direct hit on soldier.No dust explosion visible or audible unless hitting a building. Didn´t try trees and vehicles.Dust cloud of impact (no explosion!) seems smaller than a KE impact.Tested by placing one Pizarro and several infantry squads in the editor.Hase 0 Quote Link to comment Share on other sites More sharing options...
Hackworth Posted September 4, 2009 Share Posted September 4, 2009 same here. see attached. i fired some HE into the side of the BMP (it's blind) and the impacts acted like HE; no kill, many hits. i flipped to KE and killed it with like 2 hits. shooting at the INF with HE, the effect, both visually and that of the ammunition itself, was amlost identical to the KE rounds. i shot them with both types. (see attached sce.) TESTER94.rar 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 4, 2009 Members Share Posted September 4, 2009 Not much that I can say here except that I've seen this before, and thought that it had been addressed. Maybe not completely. 0 Quote Link to comment Share on other sites More sharing options...
Hase Posted October 3, 2010 Author Share Posted October 3, 2010 2.546: Pizarro 30mm HE now bounce of the ground and occasionally explode in some tree or building.H 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted October 3, 2010 Share Posted October 3, 2010 2.546: Pizarro 30mm HE now bounce of the ground and occasionally explode in some tree or building.HSure, when you shoot short...I think everything works with the Pizzaro ammo, try it against a BMP!Last but not least: You have to hit the Infantry to kill them.Visual effect isn´t the same as for M2, please try again. 0 Quote Link to comment Share on other sites More sharing options...
Hase Posted October 4, 2010 Author Share Posted October 4, 2010 Sure, when you shoot short...[...]Last but not least: You have to hit the Infantry to kill them.[...]You cannot be serious!If I want to kill infantry by direct hit or BMPs, I use AP. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 5, 2010 Share Posted October 5, 2010 Thanks Haze,This was noted during testing. I think you are expecting it to detonate like the M2/M3 HE when it hits the ground? 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 5, 2010 Moderators Share Posted October 5, 2010 Yes, that is indeed a bug. All I can say is, in the Pizarro, use coax against infantry until the next update. The Pizarro had this MP-T problem since it is was first introduced, and it seems to be quite a pesky and complex bug. The only difference was that in the previous versions only SOME of the MP-T rounds would detonate and some would not, but now it seems all of them ricochet. This probably has something to do with the fact that it is a multipurpose round of some sort, so SB is thinking it is a KE round on ground impact. As Tacbat said, it was found during testing but we were occupied with a great deal of major issues that we had to address and this got pushed to a future update. I hope you understand. 0 Quote Link to comment Share on other sites More sharing options...
Hase Posted October 5, 2010 Author Share Posted October 5, 2010 Thanks folks, I didn´t want to sound harsh or impatient, only wanted to remind of this bug.@Tacbat: Yes, I would expect an small explosion with at least some effect on nearby infantry instead of the ricochet. GreetsHase 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted October 6, 2010 Share Posted October 6, 2010 OK, good. That's what I was thinking too. 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted August 29, 2018 Share Posted August 29, 2018 Today I was studying the Pizarro. When you select KE it selects the Left magazine.. and when selecting HE, it does the Right Magazine. It is supposed that has both magazines with same type of bullet. So they should be KE or HE mabye? or the LEFT is for KE and Right for HE? Anyway.. as said by others there is not explosions in ground still. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 29, 2018 Members Share Posted August 29, 2018 Left feed is TYPICALLY AP, right feed usually HE. It is of course possible that a scenario might come with a loadout that has both feeds AP or HE, or which inverts the feed, depending on what the mission designer wanted to achieve. 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted August 29, 2018 Share Posted August 29, 2018 You are right. I saw in the tutorials how they explote. But in the mission I made it was left KE and Right MPAT and the explosive one didn't explote when hitting ground. I suppose it should say in the message panel that you have loaded M-Pat one, but it didn't . Don't know.... Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 30, 2018 Members Share Posted August 30, 2018 MPAT is a 120mm round (Multi Purpose Anti-Tank). That some medium caliber HE rounds hitting the ground don't play an explosion animation is a known issue (and will be addressed). 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted August 30, 2018 Share Posted August 30, 2018 Ok Thanks! 0 Quote Link to comment Share on other sites More sharing options...
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